broadcast_text

The `broadcast_text` table


This table (ref https://github.com/TrinityCore/TrinityCore/commit/60e87db) will have everything you need for your scripts' texts, such as: gossipscreature texts and npc_texts.

Its purpose is (will be) used as a globalized table containing the texts as mentionned above, and things like their sounds, their emotes and the languages in which the texts should be said.

All the values are from sniffs (ADBVerified) so, don't add things in it - Kinzcool.


Structure

FieldTypeAttributesKeyNullDefaultExtraComment
broadcast_text#IDint(10)unsignedPRINO0

broadcast_text#Languageint(11)unsigned
NO0

broadcast_text#MaleTexttextsigned
YESNULL

broadcast_text#FemaleTexttextsigned
YESNULL

EmoteID1int(10)unsigned
NO0

EmoteID2int(10)unsigned
NO0

EmoteID3int(10)unsigned
NO0

EmoteDelay1int(10)unsigned
NO0

EmoteDelay2int(10)unsigned
NO0

EmoteDelay3int(10)unsigned
NO0

SoundIdint(10)unsigned
NO0

UnkEmoteIDint(10)unsigned
NO0

Typeint(10)unsigned
NO0

WDBVerifiedsmallint(5)signed
NO0

Description of the fields


ID

The unique ID value for the text.

Language

The language in what the text will be broadcasted.
IDs from Languages.dbc

MaleText

The text that the male creature will broadcast.

FemaleText

The text that the female creature will broadcast.

EmoteID[1-3]

The emotes played when the texts are broadcast.

IDs from Emotes.dbc

EmoteDelay[1-3]

The delays of the broadcast emotes.

SoundId

The sounds played when the texts are broadcast.

IDs from SoundEntries.dbc

UnkEmoteID

An emote.

Type


WDBVerified

This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files (ADB files for this one).

If value is 0 then it has not been parsed yet.

If value is above 0 then it has been parsed with WDB files from that specific client build.

If value is -1 then it is just a place holder until proper data are found on WDBs.

If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.