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This table (ref https://github.com/TrinityCore/TrinityCore/commit/60e87db) will have everything you need for your scripts' texts, such as: gossips, creature texts and npc_texts.
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The emotes played when the texts are broadcastedbroadcast.
IDs from Emotes.dbc
EmoteDelay[1-3]
The delays of the broadcasted the broadcast emotes.
SoundId
The sounds played when the texts are broadcastedare broadcast.
IDs from SoundEntries.dbc
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