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Clave

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By looking at the movement packets sent by the client. The movement of players is sent in discret steps. The client only sends a packet on player's direction or speed change (or on heatbeat). The client of "observers" can then extrapolate the movement of the "mover" only using position, direction & speed.

  • Client side interpolation for server controlled units (including CCed players such as players affected by sheep or fear).

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