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This table contains the description of creatures. Each spawned creature is an instance of a template present in this table, this means every creature MUST be defined in this table.

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Ancla
resistance
resistance
resistanceX

resistanceXschool
1Holy
2Fire
3Nature
4Frost
5Shadow
6Arcane

Ancla
spell
spell
spellX

Spell ID that can be used for Mind Control of this creature. 
For vehicle creatures: spell on action bar with position X.

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Ancla
#VehicleId
#VehicleId
VehicleId

Entryid Entry of Vehicle vehicle if creature is/has a vehicle entry. This field determines how the player appears on the vehicle, how the vehicle moves, and whether or not the vehicle action bar is shown. For example, a VehicleID vehicleID of 292 will make the player invisible, prevent the vehicle from strafing left/right (but will allow forwards/backwards), and will show the vehicle action bar spells (which are defined in spell1-8). An npc_spellclick_spells entry must be made for this creature entry in order for this to work.

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Note: If your vehicle is a flying vehicle then your accessory MUST have its it's InhabitType set to (4 - Flying). This being if you set it for both ground and flying it will spawn on the ground if the vehicle is initially spawned on the ground.

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A flag with two possible values: '1' or '0' indicating whether the creature is a racial leader or not. Killing racial leaders grants 100 honor.

entryname
2784King Magni Bronzebeard
3057Cairne Bloodhoof
4949Thrall
7999Tyrande Whisperwind
10181Lady Sylvanas Windrunner
16802Lor'themar Theron
17468Prophet Velen
29611King Varian Wrynn
36648Baine Bloodhoof (Leader)
37764Lor'themar Theron

Ancla
movementId
movementId
movementId

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flags_extra

DecimalHexadecimalNameType
10x00000001CREATURE_FLAG_EXTRA_INSTANCE_BINDcreature kill binds instance to killer and killer's group
20x00000002CREATURE_FLAG_EXTRA_CIVILIANcreature does not aggro (ignore faction/reputation hostility)
40x00000004CREATURE_FLAG_EXTRA_NO_PARRYcreature does not parry
80x00000008CREATURE_FLAG_EXTRA_NO_PARRY_HASTENcreature does not counter-attack at parry
160x00000010CREATURE_FLAG_EXTRA_NO_BLOCKcreature does not block
320x00000020CREATURE_FLAG_EXTRA_NO_CRUSHcreature does not do crush-attacks
640x00000040CREATURE_FLAG_EXTRA_NO_XP_AT_KILLcreature kill does not give XP
1280x00000080CREATURE_FLAG_EXTRA_TRIGGERcreature is trigger-NPC (invisible to players only)
2560x00000100CREATURE_FLAG_EXTRA_NO_TAUNTcreature is immune to taunt-auras and "attack me"-effects
5120x00000200CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATEcreature won't update movement flags
10240x00000400CREATURE_FLAG_EXTRA_GHOST_VISIBILITY creature will be only visible for dead players
163840x00004000CREATURE_FLAG_EXTRA_WORLDEVENTcustom flag for world events (left room for merging)
327680x00008000CREATURE_FLAG_EXTRA_GUARDcreature is a guard (Will ignore feign death and vanish)
1310720x00020000CREATURE_FLAG_EXTRA_NO_CRITcreature does not do critical strikes
2621440x00040000CREATURE_FLAG_EXTRA_NO_SKILLGAINcreature won't increase weapon skills
5242880x00080000CREATURE_FLAG_EXTRA_TAUNT_DIMINISHcreature taunt is subject to diminishing returns
10485760x00100000CREATURE_FLAG_EXTRA_ALL_DIMINISHCreature is subject to all diminishing returns
20971520x00200000CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ

NPCs can help with killing this creature and player will still be credited if he tags the creature

2684354560x10000000CREATURE_FLAG_EXTRA_DUNGEON_BOSS

Creature is a dungeon boss. This flag is generically set by core during runtime. Setting this in database will give you startup error.

5368709120x20000000CREATURE_FLAG_EXTRA_IGNORE_PATHFINDINGCreature will ignore pathfinding. This is like disabling Mmaps, only for one creature.
10737418240x40000000CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACKcreature will immune all knockback effects

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