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Comentarios: Fix formatting
    • General

    Block Value 2: OBJECT_FIELD_TYPE: 3 is Item, 9 is Unit (creature); 25 is Player, 33 is GameObject; 65 is DynamicObject(spells)

    Block Value 3: OBJECT_FIELD_ENTRY: creature_template.entry, gameobject_template.entry

    Block Value 4: OBJECT_FIELD_SCALE_X: creature_template.size, gameobject_template.size

     

    • Creatures
    NameIndexDB Field Name
    UNIT_FIELD_CHARM

...

  • 6-7 
    UNIT_FIELD_SUMMON

...

  • 8-9 
    UNIT_FIELD_CRITTER

...

  • 10-11 
    UNIT_FIELD_CHARMEDBY

...

  • 12-13 
    UNIT_FIELD_SUMMONEDBY

...

  • 14-15 
    UNIT_FIELD_CREATEDBY

...

  • 16-17 
    UNIT_FIELD_TARGET

...

  • 18-19 
    UNIT_FIELD_CHANNEL_OBJECT

...

  • 20-21 
    UNIT_CHANNEL_SPELL

...

  • 22 
    UNIT_FIELD_BYTES_0

...

  • 23 
    UNIT_FIELD_HEALTH

...

  • 24 
    UNIT_FIELD_POWER1

...

  • 25 
    UNIT_FIELD_POWER2

...

  • 26 
    UNIT_FIELD_POWER3

...

  • 27 
    UNIT_FIELD_POWER4

...

  • 28 
    UNIT_FIELD_POWER5

...

  • 29 
    UNIT_FIELD_POWER6

...

  • 30 
    UNIT_FIELD_POWER7

...

  • 31 
    UNIT_FIELD_MAXHEALTH

...

  • 32 
    UNIT_FIELD_MAXPOWER1

...

  • 33 
    UNIT_FIELD_MAXPOWER2

...

  • 34 
    UNIT_FIELD_MAXPOWER3

...

  • 35 
    UNIT_FIELD_MAXPOWER4

...

  • 36 
    UNIT_FIELD_MAXPOWER5

...

  • 37 
    UNIT_FIELD_MAXPOWER6

...

  • 38 
    UNIT_FIELD_MAXPOWER7

...

  • 39 
    UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER

...

  • 40-46 
    UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER

...

  • 47-53 
    UNIT_FIELD_LEVEL

...

  • 54creature_template.minlevel OR maxlevel
    UNIT_FIELD_FACTIONTEMPLATE

...

  • 55creature_template.faction_X
    UNIT_VIRTUAL_ITEM_SLOT_ID

...

  • 56,57,58creature_equip_template.equipentry1,equipentry2,equipentry3
    UNIT_FIELD_FLAGS

...

  • 59creature_template.unit_flags
    UNIT_FIELD_FLAGS_2

...

  • 60 
    UNIT_FIELD_AURASTATE

...

  • 61 
    UNIT_FIELD_BASEATTACKTIME

...

  • 62-63creature_template.baseattacktime
    UNIT_FIELD_RANGEDATTACKTIME

...

  • 64creature_template.rangedattacktime
    UNIT_FIELD_BOUNDINGRADIUS

...

  • 65 
    UNIT_FIELD_COMBATREACH

...

  • 66 
    UNIT_FIELD_DISPLAYID

...

  • 67creature_template.modelidX
    UNIT_FIELD_NATIVEDISPLAYID

...

  • 68creature_template.modelidX
    UNIT_FIELD_MOUNTDISPLAYID

...

  • 69 
    UNIT_FIELD_MINDAMAGE

...

  • 70creature_template.mindmg
    UNIT_FIELD_MAXDAMAGE

...

  • 71creature_template.maxdmg
    UNIT_FIELD_MINOFFHANDDAMAGE

...

  • 72 
    UNIT_FIELD_MAXOFFHANDDAMAGE

...

  • 73 
    UNIT_FIELD_BYTES_1

...

  • 74creature_addon.bytes1
    UNIT_FIELD_PETNUMBER

...

  • 75 
    UNIT_FIELD_PET_NAME_TIMESTAMP

...

  • 76 
    UNIT_FIELD_PETEXPERIENCE

...

  • 77 
    UNIT_FIELD_PETNEXTLEVELEXP

...

  • 78 
    UNIT_DYNAMIC_FLAGS

...

  • 79creature_template.dynamicflags
    UNIT_MOD_CAST_SPEED

...

  • 80 
    UNIT_CREATED_BY_SPELL

...

  • 81 
    UNIT_NPC_FLAGS

...

  • 82creature_template.npcflags
    UNIT_NPC_EMOTESTATE

...

  • 83creature_addon.emote
    UNIT_FIELD_STAT0

...

  • 84 
    UNIT_FIELD_STAT1

...

  • 85 
    UNIT_FIELD_STAT2

...

  • 86 
    UNIT_FIELD_STAT3

...

  • 87 
    UNIT_FIELD_STAT4

...

  • 88 
    UNIT_FIELD_POSSTAT0

...

  • 89 
    UNIT_FIELD_POSSTAT1

...

  • 90 
    UNIT_FIELD_POSSTAT2

...

  • 91 
    UNIT_FIELD_POSSTAT3

...

  • 92 
    UNIT_FIELD_POSSTAT4

...

  • 93 
    UNIT_FIELD_NEGSTAT0

...

  • 94 
    UNIT_FIELD_NEGSTAT1

...

  • 95 
    UNIT_FIELD_NEGSTAT2

...

  • 96 
    UNIT_FIELD_NEGSTAT3

...

  • 97 
    UNIT_FIELD_NEGSTAT4

...

  • 98 
    UNIT_FIELD_RESISTANCES

...

  • 99-105creature_template.resistance1,resistance2,(...)resistance6
    UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE

...

  • 106 
    UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE

...

  • 113 
    UNIT_FIELD_BASE_MANA

...

  • 120 
    UNIT_FIELD_BASE_HEALTH

...

  • 121 
    UNIT_FIELD_BYTES_2

...

  • 122creature_addon.bytes2
    UNIT_FIELD_ATTACK_POWER

...

  • 123creature_template.attackpower
    UNIT_FIELD_ATTACK_POWER_MODS

...

  • 124 
    UNIT_FIELD_ATTACK_POWER_MULTIPLIER

...

  • 125creature_template.dmg_multiplier
    UNIT_FIELD_RANGED_ATTACK_POWER

...

  • 126creature_template.rangedattackpower
    UNIT_FIELD_RANGED_ATTACK_POWER_MODS

...

  • 127 
    UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER

...

  • 128 
    UNIT_FIELD_MINRANGEDDAMAGE

...

  • 129creature_template.minrangedmg
    UNIT_FIELD_MAXRANGEDDAMAGE

...

  • 130creature_template.maxrangedmg
    UNIT_FIELD_POWER_COST_MODIFIER

...

  • 131 
    UNIT_FIELD_POWER_COST_MULTIPLIER

...

  • 138-144 
    UNIT_FIELD_MAXHEALTHMODIFIER

...

  • 145 
    UNIT_FIELD_HOVERHEIGHT

...

  • 146 
    UNIT_FIELD_PADDING

...

  • 147 

...

  •  

     

    • Gameobjects
    Name

...

  • IndexDB Field Name
    GAMEOBJECT_DISPLAYID

...

  • 8gameobject_template.displayid
    GAMEOBJECT_FLAGS

...

  • 9gameobject_template.flags
    GAMEOBJECT_PARENTROTATION

...

  • 10-13gameobject.rotation1,rotation2,rotation3,
    GAMEOBJECT_DYNAMIC

...

  • 14 
    GAMEOBJECT_FACTION

...

  • 15gameobject_template.faction
    GAMEOBJECT_LEVEL

...

  • 16 
    GAMEOBJECT_BYTES_1

...

  • 17