...
Contains all the individual glyph data for each character. This is only used as a storage table, values get read from here and written to the character data blob, and vice-versa, when a player switches specs.
Structure
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
int(10) | unsigned | PRI | NO | NULL |
|
| |
tinyint(3) | unsigned | PRI | NO | 0 |
|
| |
smallint(5) | unsigned |
| NO | 0 |
|
| |
smallint(5) | unsigned |
| YES | 0 |
|
| |
smallint(5) | unsigned |
| YES | 0 |
|
| |
smallint(5) | unsigned |
| YES | 0 |
|
| |
smallint(5) | unsigned |
| YES | 0 |
|
| |
smallint(5) | unsigned |
| YES | 0 |
|
|
...
spec = 0 is the first spec, spec = 1 is the second spec.
glyph1-6
The GlyphPropertiesEntry ID GlyphProperties entry of the glyphs in that particular spec.