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target enum name consist of:

TARGET_[OBJECT_TYPE]_[REFERENCE_TYPE(skipped for caster)]_[SELECTION_TYPE(skipped for default)]_[additional specifiers(friendly, BACK_LEFT, etc.]

 

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By themselves

  • TARGET_UNIT_CASTER = 1

The target is the caster.

  • TARGET_UNIT_NEARBY_ENEMY = 2

  • TARGET_UNIT_NEARBY_PARTY = 3

  • TARGET_UNIT_NEARBY_ALLY = 4

  • TARGET_UNIT_PET = 5

  • TARGET_UNIT_TARGET_ENEMY = 6

  • TARGET_UNIT_SRC_AREA_ENTRY = 7

  • TARGET_UNIT_DEST_AREA_ENTRY = 8

  • TARGET_DEST_HOME = 9

  • TARGET_UNIT_SRC_AREA_UNK_11 = 11

  • TARGET_UNIT_SRC_AREA_ENEMY = 15

  • TARGET_UNIT_DEST_AREA_ENEMY = 16

  • TARGET_DEST_DB = 17

  • TARGET_DEST_CASTER = 18

  • TARGET_UNIT_CASTER_AREA_PARTY = 20

  • TARGET_UNIT_TARGET_ALLY = 21

  • TARGET_SRC_CASTER = 22

  • TARGET_GAMEOBJECT_TARGET = 23

  • TARGET_UNIT_CONE_ENEMY_24 = 24

  • TARGET_UNIT_TARGET_ANY = 25

  • TARGET_GAMEOBJECT_ITEM_TARGET = 26

  • TARGET_UNIT_MASTER = 27

  • TARGET_DEST_DYNOBJ_ENEMY = 28

  • TARGET_DEST_DYNOBJ_ALLY = 29

  • TARGET_UNIT_SRC_AREA_ALLY = 30

  • TARGET_UNIT_DEST_AREA_ALLY = 31

  • TARGET_DEST_CASTER_SUMMON = 32

  • TARGET_UNIT_SRC_AREA_PARTY = 33

  • TARGET_UNIT_DEST_AREA_PARTY = 34

  • TARGET_UNIT_TARGET_PARTY = 35

  • TARGET_DEST_CASTER_UNK_36 = 36

  • TARGET_UNIT_LASTTARGET_AREA_PARTY = 37

  • TARGET_UNIT_NEARBY_ENTRY = 38

  • TARGET_DEST_CASTER_FISHING = 39

  • TARGET_GAMEOBJECT_NEARBY_ENTRY = 40

  • TARGET_DEST_CASTER_FRONT_RIGHT = 41

  • TARGET_DEST_CASTER_BACK_RIGHT = 42

  • TARGET_DEST_CASTER_BACK_LEFT = 43

  • TARGET_DEST_CASTER_FRONT_LEFT = 44

  • TARGET_UNIT_TARGET_CHAINHEAL_ALLY = 45

  • TARGET_DEST_NEARBY_ENTRY = 46

  • TARGET_DEST_CASTER_FRONT = 47

  • TARGET_DEST_CASTER_BACK = 48

  • TARGET_DEST_CASTER_RIGHT = 49

  • TARGET_DEST_CASTER_LEFT = 50

  • TARGET_GAMEOBJECT_SRC_AREA = 51

  • TARGET_GAMEOBJECT_DEST_AREA = 52

  • TARGET_DEST_TARGET_ENEMY = 53

  • TARGET_UNIT_CONE_ENEMY_54 = 54

  • TARGET_DEST_CASTER_FRONT_LEAP = 55

  • TARGET_UNIT_CASTER_AREA_RAID = 56

  • TARGET_UNIT_TARGET_RAID = 57

  • TARGET_UNIT_NEARBY_RAID = 58

  • TARGET_UNIT_CONE_ALLY = 59

  • TARGET_UNIT_CONE_ENTRY = 60

  • TARGET_UNIT_TARGET_AREA_RAID_CLASS = 61

  • TARGET_UNK_62 = 62

  • TARGET_DEST_TARGET_ANY = 63

  • TARGET_DEST_TARGET_FRONT = 64

  • TARGET_DEST_TARGET_BACK = 65

  • TARGET_DEST_TARGET_RIGHT = 66

  • TARGET_DEST_TARGET_LEFT = 67

  • TARGET_DEST_TARGET_FRONT_RIGHT = 68

  • TARGET_DEST_TARGET_BACK_RIGHT = 69

  • TARGET_DEST_TARGET_BACK_LEFT = 70

  • TARGET_DEST_TARGET_FRONT_LEFT = 71

  • TARGET_DEST_CASTER_RANDOM = 72

  • TARGET_DEST_CASTER_RADIUS = 73

  • TARGET_DEST_TARGET_RANDOM = 74

  • TARGET_DEST_TARGET_RADIUS = 75

  • TARGET_DEST_CHANNEL_TARGET = 76

  • TARGET_UNIT_CHANNEL_TARGET = 77

  • TARGET_DEST_DEST_FRONT = 78

  • TARGET_DEST_DEST_BACK = 79

  • TARGET_DEST_DEST_RIGHT = 80

  • TARGET_DEST_DEST_LEFT = 81

  • TARGET_DEST_DEST_FRONT_RIGHT = 82

  • TARGET_DEST_DEST_BACK_RIGHT = 83

  • TARGET_DEST_DEST_BACK_LEFT = 84

  • TARGET_DEST_DEST_FRONT_LEFT = 85

  • TARGET_DEST_DEST_RANDOM = 86

  • TARGET_DEST_DEST = 87

  • TARGET_DEST_DYNOBJ_NONE = 88

  • TARGET_DEST_TRAJ = 89

  • TARGET_UNIT_TARGET_MINIPET = 90

  • TARGET_DEST_DEST_RADIUS = 91

  • TARGET_UNIT_SUMMONER = 92

  • TARGET_CORPSE_SRC_AREA_ENEMY = 93

  • TARGET_UNIT_VEHICLE = 94

  • TARGET_UNIT_TARGET_PASSENGER = 95

  • TARGET_UNIT_PASSENGER_0 = 96

  • TARGET_UNIT_PASSENGER_1 = 97

  • TARGET_UNIT_PASSENGER_2 = 98

  • TARGET_UNIT_PASSENGER_3 = 99

  • TARGET_UNIT_PASSENGER_4 = 100

  • TARGET_UNIT_PASSENGER_5 = 101

  • TARGET_UNIT_PASSENGER_6 = 102

  • TARGET_UNIT_PASSENGER_7 = 103

  • TARGET_UNIT_CONE_ENEMY_104 = 104

  • TARGET_UNIT_UNK_105 = 105

  • TARGET_DEST_CHANNEL_CASTER = 106

  • TARGET_UNK_DEST_AREA_UNK_107 = 107

  • TARGET_GAMEOBJECT_CONE = 108

  • TARGET_DEST_UNK_110 = 110

 

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Sección

In combo

  • TARGET_SRC_CASTER, TARGET_UNIT_SRC_AREA_ENTRY

caster is the source of an aoe, area entry means it targets everything, using condition source type implicit targets you can limit the amount of things it targets, area entry without conditions targets ALL

  • TARGET_DEST_CASTER_LEFT, TARGET_DEST_DYNOBJ_ENEMY

target a dynamicObject aura object to the left of caster, <range> yds to the left precisely