Versiones comparadas

Clave

  • Se ha añadido esta línea.
  • Se ha eliminado esta línea.
  • El formato se ha cambiado.
Comentarios: added AnimKit columns

...

 

Field

Type

Attributes

Key

Null

Default

Extra

Comment

guid/entry

int(10)/medumint(8)

unsigned

PRI

NO

0

 

 



path_id

int(11)

unsigned 


NO

0

 

 



mount

mediumint(8)

unsigned 


NO

0

 

 



bytes1

int(10)

unsigned 


NO

0

 

 



bytes2

int(10)

unsigned 


NO

0

 

 



emote

int(10)

unsigned 


NO

0



aiAnimKitsmallint(6)signed
NO0

movementAnimKitsmallint(6)signed
NO0

 



meleeAnimKitsmallint(6)signed
NO0

auras

text

unsigned 


YES 

 

 




Description of the fields

...

List of often used emote IDs and what they do can be found here.

aiAnimKit / movementAnimKit / meleeAnimKit

AnimKit ID from AnimKit.db2 that is applied on creature when spawned.

auras

This field controls any auras to be applied on the creature (both in effect and visually). To apply multiple auras, you can add more aura entries, separating each entry by a space. Remember that if a spell applies multiple auras.

...