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Field | Type | Attributes | Key | Null | Default | Extra | Comment | ||
int(10)/medumint(8) | unsigned | PRI | NO | 0 |
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int(11) | unsigned | NO | 0 |
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mediumint(8) | unsigned | NO | 0 |
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int(10) | unsigned | NO | 0 |
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int(10) | unsigned | NO | 0 |
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int(10) | unsigned | NO | 0 | ||||||
aiAnimKit | smallint(6) | signed | NO | 0 | |||||
movementAnimKit | smallint(6) | signed | NO | 0 |
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meleeAnimKit | smallint(6) | signed | NO | 0 | |||||
text | unsigned | YES |
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Description of the fields
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List of often used emote IDs and what they do can be found here.
aiAnimKit / movementAnimKit / meleeAnimKit
AnimKit ID from AnimKit.db2 that is applied on creature when spawned.
auras
This field controls any auras to be applied on the creature (both in effect and visually). To apply multiple auras, you can add more aura entries, separating each entry by a space. Remember that if a spell applies multiple auras.
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