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Field | Type | Attributes | Key | Null | Default | Extra | Comment |
int(10)/medumint(8) | unsigned | PRI | NO | 0 | |||
int(11) | unsigned | NO | 0 | ||||
mediumint(8) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
aiAnimKit | smallint(6) | signed | NO | 0 | |||
movementAnimKit | smallint(6) | signed | NO | 0 | |||
meleeAnimKit | smallint(6) | signed | NO | 0 | |||
visibilityDistanceType | tinyint(3) | unsigned | NO | 0 | |||
text | unsigned | YES |
Description of the fields
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AnimKit ID from AnimKit.db2 that is applied on creature when spawned.
visibilityDistanceType
This field controls the visibility distance for creatures:
Normal = 0, 100.0f // default visible distance, 100 yards on continents
Tiny = 1, 25.0f
Small = 2, 50.0f
Large = 3, 200.0f
Gigantic = 4, 400.0f
Infinite = 5, SIZE_OF_GRIDS // max distance for visible objects
auras
This field controls any auras to be applied on the creature (both in effect and visually). To apply multiple auras, you can add more aura entries, separating each entry by a space. Remember that if a spell applies multiple auras.
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