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This table allows you to change the items a vendor sells, or to create a vendor list for an NPC who does not sell items unless an event is active.

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Field

Type

Attributes

Key

Null

Default

Extra

Comment

Game event npc vendor tc2eventEntry

tinyint(3)

signed

 

NO

0

 

 

Game event npc vendor tc2guid

mediumint(8)

unsigned

PRI

NO

0

 

 

Game event npc vendor tc2slot

smallint(6)

signed

 

NO

0

 

 

Game event npc vendor tc2item

mediumint(8)

unsigned

PRI

NO

0

 

 

Game event npc vendor tc2maxcount

mediumint(8)

unsigned

 

NO

0

 

 

Game event npc vendor tc2incrtime

mediumint(8)

unsigned

 

NO

0

 

 

Game event npc vendor tc2ExtendedCost

mediumint(8)

unsigned

 

NO

0

 

 

Description of the fields

eventEntry

This is the eventEntry from the game_event table that you wish to setup a vendor list for while the event is running.

guid

This is the guid of the NPC that you wish to create a vendor list for.

slot

Position of the item when the vendor window opens (order from top-left to bottom.right of the window with values 0 and then 1,2,3,etc).

item

This is an item from the item_template table.

maxcount

The maximum number of copies of the item the vendor has available to be sold before Game event npc vendor tc2 incrtime is up. If 0, then it is an unlimited number of copies.

incrtime

Combined with Game event npc vendor tc2 maxcount, this field tells how often (in seconds) the vendor list is refreshed and the limited item copies are restocked. For limited item copies, every refresh, the quantity is increased by item_template.BuyCount

ExtendedCost

The value here corresponds to the ID in ItemExtendedCost.dbc and that ID controls the item's non monetary price, be it honor points, arena points, different types of badges or any combination of the above.