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This table contains the texts that are used for gossip. More research needs to be done on this table.
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IDThis is the ID of the text entry. text0_0 to text 7_0This is the locale text that is displayed if the NPC is a male. text0_1 to text 7_1This is the locale text that is displayed if the NPC is a female. BroadcastTextID0 to BroadcastTextID7The `broadcast_text`.`ID` field value for the `MaleText` in the `broadcast_text` table. lang0 to lang7The language of the text in game. Refer to this page for the available language IDs. Probability0The percent-chance (probability) that the NPC will say either text0_0 or text0_1 depending on the NPCs gender. em0_0The ID of the emote that the NPC should do upon greeting the player. em0_1The use of this field is unknown. em0_2The use of this field is unknown. em0_3The use of this field is unknown. em0_4The use of this field is unknown. em0_5The use of this field is unknown. text1_0This is the locale text that is displayed if the NPC is a male. text1_1This is the locale text that is displayed if the NPC is a female. BroadcastTextID1The `broadcast_text`.`ID` field value for the `FemaleText` in the `broadcast_text` table. lang1The language of the text in game. Refer to this page for the available language IDs. Probability1The percent-chance (probability) that the NPC will say either text1_0 or text1_1 depending on the NPCs gender. em1_0The ID of the emote that the NPC should do upon greeting the player. em1_1The use of this field is unknown. em1_2The use of this field is unknown. em1_3The use of this field is unknown. em1_4The use of this field is unknown. em1_5The use of this field is unknown. text2_0This is the locale text that is displayed if the NPC is a male. text2_1This is the locale text that is displayed if the NPC is a female. BroadcastTextID2The use of this field is unknown. lang2The language of the text in game. Refer to this page for the available language IDs. Probability2The percent-chance (probability) that the NPC will say either text2_0 or text2_1 depending on the NPCs gender. em2_0The ID of the emote that the NPC should do upon greeting the player. em2_1The use of this field is unknown. em2_2The use of this field is unknown. em2_3The use of this field is unknown. em2_4The use of this field is unknown. em2_5The use of this field is unknown. text3_0This is the locale text that is displayed if the NPC is a male. text3_1This is the locale text that is displayed if the NPC is a female. BroadcastTextID3The use of this field is unknown. lang3The language of the text in game. Refer to this page for the available language IDs. Probability3, as described in Languages.DBC. As of 3.3.5a, these are:
Probability0 to Probability7The percent-chance (probability) that the NPC will say either text3text0_0 or text3text0_1 depending on the NPCs gender. em3_0The ID of the emote that the NPC should do upon greeting the player. em3_1The use of this field is unknown. em3_2The use of this field is unknown. em3_3The use of this field is unknown. em3_4The use of this field is unknown. em3_5The use of this field is unknown. text4_0This is the locale text that is displayed if the NPC is a male. text4_1This is the locale text that is displayed if the NPC is a female. BroadcastTextID4The use of this field is unknown. lang4The language of the text in game. Refer to this page for the available language IDs. Probability4The percent-chance (probability) that the NPC will say either text4_0 or text4_1 depending on the NPCs gender. em4_0The ID of the emote that the NPC should do upon greeting the player. em4_1The use of this field is unknown. em4_2The use of this field is unknown. em4_3The use of this field is unknown. em4_4The use of this field is unknown. em4_5The use of this field is unknown. text5_0This is the locale text that is displayed if the NPC is a male. text5_1This is the locale text that is displayed if the NPC is a female. BroadcastTextID5The use of this field is unknown. lang5The language of the text in game. Refer to this page for the available language IDs. Probability5The percent-chance (probability) that the NPC will say either text5_0 or text5_1 depending on the NPCs gender. em5_0The ID of the emote that the NPC should do upon greeting the player. em5_1The use of this field is unknown. em5_2The use of this field is unknown. em5_3The use of this field is unknown. em5_4The use of this field is unknown. em5_5The use of this field is unknown. text6_0This is the locale text that is displayed if the NPC is a male. text6_1This is the locale text that is displayed if the NPC is a female. BroadcastTextID6The use of this field is unknown. lang6The language of the text in game. Refer to this page for the available language IDs. Probability6The percent-chance (probability) that the NPC will say either text6_0 or text6_1 depending on the NPCs gender. em6_0The ID of the emote that the NPC should do upon greeting the player. em6_1The use of this field is unknown. em6_2The use of this field is unknown. em6_3The use of this field is unknown. em6_4The use of this field is unknown. em6_5The use of this field is unknown. text7_0This is the locale text that is displayed if the NPC is a male. text7_1This is the locale text that is displayed if the NPC is a female. BroadcastTextID7The use of this field is unknown. lang7The language of the text in game. Refer to this page for the available language IDs. Probability7The percent-chance (probability) that the NPC will say either text7_0 or text7_1 depending on the NPCs gender. em7_01 will always show this text, while 0.5 will show this text 50% of the time and then choose another text in the current row. The total of all probabilities in the current row should equal 1. em0_0-5 to em7_0-5The ID of the emote that the NPC should do upon greeting when displaying the playertext. em7_1The use of this field is unknown. em7_2The use of this field is unknown. em7_3The use of this field is unknown. em7_4The use of this field is unknown. em7_5The use of this field is unknown.The emotes are played after each order in order. To see a list of emotes, see Emotes.DBC VerifiedBuildThis field is used by the TrinityDB Team to determine whether a template has been verified from WDB files. If value is 0 then it has not been parsed yet. If value is above 0 then it has been parsed with WDB files from that specific client build. If value is -1 then it is just a place holder until proper data are found on WDBs. |
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