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The `game_tele` table

This table contains a list of teleport locations that can be used with the .tele command in-game. Entries in this table can be added/deleted manually or with the .addtele/.deltele commands.

Structure

Field

Type

Attributes

Key

Null

Default

Extra

Comment

Game tele tc2

mediumint(8)

unsigned

PRI

NO

NULL

Auto increment

 

Game tele tc2

float

signed

 

NO

0

 

 

Game tele tc2

float

signed

 

NO

0

 

 

Game tele tc2

float

signed

 

NO

0

 

 

Game tele tc2

float

signed

 

NO

0

 

 

Game tele tc2

smallint(5)

unsigned

 

NO

0

 

 

Game tele tc2

varchar(100)

signed

 

NO

NULL

 

 

Description of the fields

id

The ID of the teleport location. This number is unique to every location added.

position_x

The X position where the location exists.

position_y

The Y position where the location exists.

position_z

The Z position where the location exists.

orientation

The orientation to face after teleport.

(North = 0, South = 3.14159)

map

The map ID of the location. See Map.dbc

name

The name given to the location. The name must not have a space as this will be read in from the .tele command.

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