cd ~/<your_TrinityCore_directory>/<name_of_your_TrinityCore_server_directory>/etc
Example: cd ~/TrinityCore/tc-server/etc
cp -v worldserver.conf.dist worldserver.conf
cp -v authserver.conf.dist authserver.conf
cp -v bnetserver.conf.dist bnetserver.conf
RECOMMENDATION: compile tools in release mode to save time, debug mode extraction is much longer and it's only needed if you have a crash to report.
The TrinityCore engine depends on two critical pieces of information in order to function properly: DBCs and maps. Data Base Client files (DBCs) give essential values that the TrinityCore engine interprets. These values define races, textures, local models, and other features. The engine interprets these values and loads them up. But in order for the player to interact with those values, they must be placed in a virtual world or 'map.' Maps thus provide the physical values and data that the Trinity engine interprets to create a layout that can be compared with each client, including physical volume definitions in that virtual world.
cd <your_WoW_client_directory> # example: cd /Applications/World\ of\ Warcraft/ /Users/<your_username>/<your_TrinityCore_directory>/<name_of_your_TrinityCore_server_directory>/bin/mapextractor # example: /Users/myusername/TrinityCore/tc-server/bin/mapextractor mkdir -v /Users/<your_username>/<your_TrinityCore_directory>/<name_of_your_TrinityCore_server_directory>/data # example: mkdir -v /Users/myusername/TrinityCore/tc-server/data # For 3.3.x: cp -rv dbc maps /Users/<your_username>/<your_TrinityCore_directory>/<name_of_your_TrinityCore_server_directory>/data # example: cp -rv dbc maps /Users/myusername/TrinityCore/tc-server/data # For 6.x and 7.x: cp -rv dbc maps gt /Users/<your_username>/<your_TrinityCore_directory>/<name_of_your_TrinityCore_server_directory>/data # example: cp -rv dbc maps gt /Users/myusername/TrinityCore/tc-server/data nano -w /Users/<your_username>/<your_TrinityCore_directory>/<name_of_your_TrinityCore_server_directory>/etc/worldserver.conf # example: nano -w /Users/myusername/TrinityCore/tc-server/etc/worldserver.conf # change datadir from "." to "../data" |
cd <your_WoW_client_directory> # example: cd /Applications/World\ of\ Warcraft/ /Users/<your_username>/<your_TrinityCore_directory>/<name_of_your_TrinityCore_server_directory>/bin/vmap4extractor # example: /Users/myusername/TrinityCore/tc-server/bin/vmap4extractor mkdir -v vmaps /Users/<your_username>/<your_TrinityCore_directory>/<name_of_your_TrinityCore_server_directory>/bin/vmap4assembler Buildings vmaps # example: /Users/myusername/TrinityCore/tc-server/bin/vmap4assembler Buildings vmaps cp -rv vmaps /Users/<your_username>/<your_TrinityCore_directory>/<name_of_your_TrinityCore_server_directory>/data # example: cp -rv vmaps /Users/myusername/TrinityCore/tc-server/data |
This process may take hours to finish. |
Movement maps (mmaps) define how non-player characters (NPCs) move in the virtual world. In essence, they enforce the physical boundaries that NPCs have since their collision with the physical world is not handled by the World of Warcraft client.
cd <your_WoW_client_directory> # example: cd /Applications/World\ of\ Warcraft/ mkdir -v mmaps /Users/<your_username>/<your_TrinityCore_directory>/<name_of_your_TrinityCore_server_directory>/bin/mmaps_generator # example: /Users/myusername/TrinityCore/tc-server/bin/mmaps_generator cp -rv mmaps /Users/<your_username>/<your_TrinityCore_directory>/<name_of_your_TrinityCore_server_directory>/data # example: cp -rv mmaps /Users/myusername/TrinityCore/tc-server/data |