Table: quest_greeting
This table add greeting behavior to an NPC or an Gameobject.
Field | Type | Attributes | Key | NULL | Default | Comment |
---|---|---|---|---|---|---|
ID | mediumint | Unsigned | Yes | NO | 0 | Unique ID (creature_template.entry or gameobject_template.entry) |
Type | tinyint | Unsigned | Yes | NO | 0 | 0=Creature 1=GameObject |
GreetEmoteType | smallint | Unsigned | NO | NO | 0 | Quest NPC Emote |
GreetEmoteDelay | int | Unsigned | NO | NO | 0 | Emote delay in milliseconds |
Greeting | text | NO | YES | NULL | Text to show | |
VerifiedBuild | smallint | Signed | NO | NO | 0 | Game client Build number or manually set value |
Description of the fields:
Unique ID (creature_template.entry or gameobject_template.entry)
Quest NPC Emote
Emote delay in milliseconds
Text to show
This field is used by the TrinityCore DB Team to determine whether a template has been verified from WDB files.