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The `auctionhouse` table
Contains all information about the currently ongoing auctions in the auction houses. It controls what items are put up for auction and who put it up, who is the highest bidder, etc.
This table is used by Trinity while running and not a table that you would usually edit.
Structure
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
int(10) | unsigned | PRI | NO | 0 | |||
int(10) | unsigned | NO | 0 | ||||
int(10) | unsigned | UNI | NO | 0 | |||
int(10) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 | ||||
int(10) | unsigned | NO | 0 |
Description of the fields
Unique identifier for every auction.
The Auctionhouse where this auction was created. Referes to AuctionHouse.dbc. Options are :
2 - Alliance Auction House
6 - Horde Auction House
7 - Blackwater Auction House
The GUID of the item that is up for auction. See item_instance.guid
The GUID of the owner of the item up for auction. See characters.guid
The buyout price of the item in copper. Divide by 100 to get silver and by 100 again to get gold.
The time when the auction will end, measured in Unix time (number of seconds from 00:00 Jan 1, 1970).
The GUID of the highest bidder. See characters.guid
The amount of copper of the last bid put on the item.
The amount of copper of the starting bid.
The amount of copper spent on the deposit.