Back-to:Characters
The `corpse` table |
This table hold info about character's corpse.
Structure |
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
int(10) | unsigned | PRI | NO | 0 | Unique | Global Unique Identifier | |
int(10) | unsigned |
| NO | 0 |
| Character Global Unique Identifier | |
float | signed |
| NO | 0 |
|
| |
float | signed |
| NO | 0 |
|
| |
float | signed |
| NO | 0 |
|
| |
float | signed |
| NO | 0 |
|
| |
smallint(5) | unsigned |
| NO | 0 |
| Map Identifier | |
smallint(5) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
text | signed |
| NO |
|
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
tinyint(3) | unsigned |
| NO | 0 |
|
| |
tinyint(3) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
tinyint(3) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
|
Description of the fields |
The corpse global unique identifier.
The GUID of the character whose corpse this is. See characters.guid
The X position of the corpse.
The Y position of the corpse.
The Z position of the corpse.
The orientation of the corpse. (North = 0.0; South = pi (3.14159))
The Map ID of the position of the corpse. See Maps.dbc
This is a bitmask field that describes all the phases that a creature will appear in.
field-no-description|9
field-no-description|10
field-no-description|11
field-no-description|12
The ID of the guild that the player is a part of. See guild.guildid
Name | Flag | Comment | |
---|---|---|---|
CORPSE_FLAG_NONE | 0x00 | 0 |
|
CORPSE_FLAG_BONES | 0x01 | 1 | Leaves bones, not the body. |
CORPSE_FLAG_UNK1 | 0x02 | 2 |
|
CORPSE_FLAG_UNK2 | 0x04 | 4 |
|
CORPSE_FLAG_HIDE_HELM | 0x08 | 8 | Character's corpse has hidden helm. |
CORPSE_FLAG_HIDE_CLOAK | 0x10 | 16 | Character's corpse has hidden cloak. |
CORPSE_FLAG_LOOTABLE | 0x20 | 32 | Makes corpse lootable (like in a BG) |
field-no-description|15
field-no-description|16
Name | Type | Comment |
---|---|---|
CORPSE_BONES | 0 |
|
CORPSE_RESURRECTABLE_PVE | 1 |
|
CORPSE_RESURRECTABLE_PVP | 2 |
|
The instance ID. See instance.id
data-linked-resource-default-alias=