no-description
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
smallint(6) | unsigned | PRI | NO | 0 |
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smallint(6) | unsigned | PRI | NO | 0 |
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smallint(6) | unsigned | PRI | NO | 0 |
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text | signed |
| YES | NULL |
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OptionBroadcastTextID | mediumint(6) | NO | |||||
tinyint(3) | unsigned |
| NO | 0 |
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int(10) | unsigned |
| NO | 0 |
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mediumint(8) | unsigned |
| NO | 0 |
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mediumint(8) | unsigned |
| NO | 0 |
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tinyint(3) | unsigned |
| NO | 0 |
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int(11) | unsigned |
| NO | 0 |
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text | signed |
| YES | NULL |
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| |
BoxBroadcastTextID | mediumint(6) | NO | 0 |
Gossip entry from Gossip_menu.entry this option is associated with.
The id associated with this gossip_menu_option. Must be unique for a given menu_id
GOSSIP_ICON_CHAT = 0, //white chat bubble |
This is is the text that you want displayed for this option. Examples would be "Train Me!" "Get off my lawn", "Learn Dual Spec".
GOSSIP_OPTION_NONE = 0, //UNIT_NPC_FLAG_NONE (0) |
This is the npcflag (Creature_template.npcflag ) that the NPC must have to have this option display. See comments (after //) in previous table)
If you want to create a sub-menu, this is the ID to link to to create that sub-menu.
If you want a POI (point of interest) to display on the minimap (like how a city guard places a marker when you ask directions), this is the `entry` from Points_of_interest.entry
If you want a box to display where you have to enter a code, this is the field you use. I have no clue how it works, will have to look at the code...
see above
This is the text of the window that appears that has "Yes" or "No" as clickable buttons. This is useful if you want a Yes/No confirmation window before the script executes. For example: "Are you sure you want to teleport to Dalaran?".