respawn
The ‘respawn’ table
This table replaces the old creature_respawn and gameobject_respawn tables.
The content of this table holds the respawn data of creatures and gameobjects, even if the server crashes or is shut down manually.
Structure
Field | Type | Attributes | Key | Null | Default | Extra | comment |
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type | smallint |
| PRI |
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spawnId | int |
| PRI |
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respawnTime | bigint |
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mapId | smallint |
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instanceId | int |
| PRI |
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Description of the fields
type
0 = Creature
1 = GameObject
spawnId
Depending on type, the GUID of the creature/gameObject.
respawntime
The time when the creature/gameobject should be respawned in Unix time.
mapId
instanceId
If the creature was killed or the gameobject used/destroyed in an instance, this field holds the instance ID where this creature/gameobject should be respawned. Each instance is different depending on the group so this field is vital in keeping track of which creatures/gameobjects should be respawned for which players at what time.