Emotes6x

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Emotes.dbc

This DBC contains emotes that can be used by NPCs.

Version is : 6.1.2

Structure

ColumnFieldTypeComment
1IDIntegerAn ID for the emote. Must be unique.
2NameString + LocA descriptive name for the emote.
3AnimIDIntegerRefers to an ID in this DBC file. This is the ID of the animation to play.
4EmoteFlagsIntegerbitmask, may be unit_flags
5EmoteSpecProcIntegerCan be 0, 1 or 2 (determine how emote are shown)
6EmoteSpecProcParamIntegeruncomfirmed, may be enum UnitStandStateType
7SoundIdIntegerRefers to an ID in this DBC file. This is the ID of the sound to play when the animation is played.
8SpellVisualKitIDInteger 

Information on the structure this DBC file was taken from here. For any information on the columns without a comment, just refer to that page.

Content

When testing the NPC emotes listed below using the .npc playemote # command, the NPC generally continuously plays the specified emote. When playing the emote through, for example, and SAI script, the NPC may use the emote differently.

IDEmote nameComment

0

ONESHOT_NONE

The NPC reverts to its normal standing state.

1

ONESHOT_TALK(DNR)

The NPC plays the talking emote once.

2

ONESHOT_BOW

The NPC plays the bowing emote once.

3

ONESHOT_WAVE(DNR)

The NPC plays the wave emote once.

4

ONESHOT_CHEER(DNR)

The NPC plays the cheering emote once.

5

ONESHOT_EXCLAMATION(DNR)

The NPC plays the exclamation emote once.

6

ONESHOT_QUESTION

The NPC plays the question emote once.

7

ONESHOT_EAT

The NPC plays the eating emote once.

10

STATE_DANCE

The NPC continuously plays the dancing emote.

11

ONESHOT_LAUGH

The NPC plays the laughing emote once
12STATE_SLEEP 
13STATE_SIT 
14ONESHOT_RUDE(DNR) 
15ONESHOT_ROAR(DNR) 
16ONESHOT_KNEEL 
17ONESHOT_KISS 
18ONESHOT_CRY 
19ONESHOT_CHICKEN 
20ONESHOT_BEG 
21ONESHOT_APPLAUD 
22ONESHOT_SHOUT(DNR) 
23ONESHOT_FLEX 
24ONESHOT_SHY(DNR) 
25ONESHOT_POINT(DNR) 
26STATE_STAND 
27STATE_READYUNARMED 
28STATE_WORK_SHEATHED 
29STATE_POINT(DNR) 
30STATE_NONE 
33ONESHOT_WOUND 
34ONESHOT_WOUNDCRITICAL 
35ONESHOT_ATTACKUNARMED 
36ONESHOT_ATTACK1H 
37ONESHOT_ATTACK2HTIGHT 
38ONESHOT_ATTACK2HLOOSE 
39ONESHOT_PARRYUNARMED 
43ONESHOT_PARRYSHIELD 
44ONESHOT_READYUNARMED 
45ONESHOT_READY1H 
48ONESHOT_READYBOW 
50ONESHOT_SPELLPRECAST 
51ONESHOT_SPELLCAST 
53ONESHOT_BATTLEROAR 
54ONESHOT_SPECIALATTACK1H 
60ONESHOT_KICK 
61ONESHOT_ATTACKTHROWN 
64STATE_STUN 
65STATE_DEAD 
66ONESHOT_SALUTE 
68STATE_KNEEL(DOESNT_WORK) 
69STATE_USESTANDING 
70ONESHOT_WAVE_NOSHEATHE 
71ONESHOT_CHEER_NOSHEATHE 
92ONESHOT_EAT_NOSHEATHE 
93STATE_STUN_NOSHEATHE 
94ONESHOT_DANCE 
113ONESHOT_SALUTE_NOSHEATH 
133STATE_USESTANDING_NOSHEATHE 
153ONESHOT_LAUGH_NOSHEATHE 
173STATE_WORK 
193STATE_SPELLPRECAST 
213ONESHOT_READYRIFLE 
214STATE_READYRIFLE 
233STATE_WORK_MINING 
234STATE_WORK_CHOPWOOD (HORDE AXE?!) 
253STATE_APPLAUD 
254ONESHOT_LIFTOFF 
273ONESHOT_YES(DNR) 
274ONESHOT_NO(DNR) 
275ONESHOT_TRAIN(DNR) 
293ONESHOT_LAND 
313STATE_AT_EASE 
333STATE_READY1H 
353STATE_SPELLKNEELSTART 
373STAND_STATE_SUBMERGED 
374ONESHOT_SUBMERGE 
375STATE_READY2H 
376STATE_READYBOW 
377ONESHOT_MOUNTSPECIAL 
378STATE_TALK 
379STATE_FISHING 
380ONESHOT_FISHING 
381ONESHOT_LOOT 
382STATE_WHIRLWIND 
383STATE_DROWNED 
384STATE_HOLD_BOW 
385STATE_HOLD_RIFLE 
386STATE_HOLD_THROWN 
387ONESHOT_DROWN 
388ONESHOT_STOMP 
389ONESHOT_ATTACKOFF 
390ONESHOT_ATTACKOFFPIERCE 
391STATE_ROAR 
392STATE_LAUGH 
393ONESHOT_CREATURE_SPECIAL 
394ONESHOT_JUMPLANDRUN 
395ONESHOT_JUMPEND 
396ONESHOT_TALK_NOSHEATHE 
397ONESHOT_POINT_NOSHEATHE 
398STATE_CANNIBALIZE 
399ONESHOT_JUMPSTART 
400STATE_DANCESPECIAL 
401ONESHOT_DANCESPECIAL 
402ONESHOT_CUSTOMSPELL01 
403ONESHOT_CUSTOMSPELL02 
404ONESHOT_CUSTOMSPELL03 
405ONESHOT_CUSTOMSPELL04 
406ONESHOT_CUSTOMSPELL05 
407ONESHOT_CUSTOMSPELL06 
408ONESHOT_CUSTOMSPELL07 
409ONESHOT_CUSTOMSPELL08 
410ONESHOT_CUSTOMSPELL09 
411ONESHOT_CUSTOMSPELL10 
412STATE_EXCLAIM 
413STATE_DANCE_CUSTOM 
415STATE_SIT_CHAIR_MED 
416STATE_CUSTOM_SPELL_01 
417STATE_CUSTOM_SPELL_02 
418STATE_EAT 
419STATE_CUSTOM_SPELL_04 
420STATE_CUSTOM_SPELL_03 
421STATE_CUSTOM_SPELL_05 
422STATE_SPELLEFFECT_HOLD 
423STATE_EAT_NO_SHEATHE 
424STATE_MOUNT 
425STATE_READY2HL 
426STATE_SIT_CHAIR_HIGH 
427STATE_FALL 
428STATE_LOOT 
429STATE_SUBMERGED 
430ONESHOT_COWER(DNR) 
431STATE_COWER 
432ONESHOT_USESTANDING 
433STATE_STEALTH_STAND 
434ONESHOT_OMNICAST_GHOUL (W/SOUND 
435ONESHOT_ATTACKBOW 
436ONESHOT_ATTACKRIFLE 
437STATE_SWIM_IDLE 
438STATE_ATTACK_UNARMED 
439ONESHOT_SPELLCAST (W/SOUND) 
440ONESHOT_DODGE 
441ONESHOT_PARRY1H 
442ONESHOT_PARRY2H 
443ONESHOT_PARRY2HL 
444STATE_FLYFALL 
445ONESHOT_FLYDEATH 
446STATE_FLY_FALL 
447ONESHOT_FLY_SIT_GROUND_DOWN 
448ONESHOT_FLY_SIT_GROUND_UP 
449ONESHOT_EMERGE 
450ONESHOT_DRAGONSPIT 
451STATE_SPECIALUNARMED 
452ONESHOT_FLYGRAB 
453STATE_FLYGRABCLOSED 
454ONESHOT_FLYGRABTHROWN 
455STATE_FLY_SIT_GROUND 
456STATE_WALKBACKWARDS 
457ONESHOT_FLYTALK 
458ONESHOT_FLYATTACK1H 
459STATE_CUSTOMSPELL08 
460ONESHOT_FLY_DRAGONSPIT 
461STATE_SIT_CHAIR_LOW 
462ONESHOT_STUN 
463ONESHOT_SPELLCAST_OMNI 
465STATE_READYTHROWN 
466ONESHOT_WORK_CHOPWOOD 
467ONESHOT_WORK_MINING 
468STATE_SPELL_CHANNEL_OMNI 
469STATE_SPELL_CHANNEL_DIRECTED 
470STAND_STATE_NONE 
471STATE_READYJOUST 
472STATE_STRANGULATE 
473STATE_STRANGULATE 
474STATE_READYSPELLOMNI 
475STATE_HOLD_JOUST 
476ONESHOT_CRY (JAINA PROUDMOORE ONLY) 
477ONESHOT_SPECIALUNARMED 
478STATE_DANCE_NOSHEATHE 
479ONESHOT_SNIFF 
480ONESHOT_DRAGONSTOMP 
482ONESHOT_KNOCKDOWN 
483STATE_READ 
485ONESHOT_FLYEMOTETALK 
492STATE_READ_ALLOWMOVEMENT 
498STATE_CUSTOM_SPELL_06 
499STATE_CUSTOM_SPELL_07 
500STATE_CUSTOM_SPELL_08 
501STATE_CUSTOM_SPELL_09 
502STATE_CUSTOM_SPELL_10 
505STATE_READY1H_ALLOW_MOVEMENT 
506STATE_READY2H_ALLOW_MOVEMENT 
507ONESHOT_MONKOFFENSE_ATTACKUNARMED 
508ONESHOT_MONKOFFENSE_SPECIALUNARMED 
509ONESHOT_MONKOFFENSE_PARRYUNARMED 
510STATE_MONKOFFENSE_READYUNARMED 
511ONESHOT_PALMSTRIKE 
512STATE_CRANE 
517ONESHOT_OPEN 
518STATE_READ_CHRISTMAS 
526ONESHOT_FLYATTACK2HL 
527ONESHOT_FLYATTACKTHROWN 
528STATE_FLYREADYSPELLDIRECTED 
531STATE_FLY_READY_1H 
533STATE_MEDITATE 
534STATE_FLY_READY_2HL 
535ONESHOT_TOGROUND 
536ONESHOT_TOFLY 
537STATE_ATTACKTHROWN 
538STATE_SPELL_CHANNEL_DIRECTED_NOSOUND 
539ONESHOT_WORK 
540STATE_READYUNARMED_NOSOUND 
543ONESHOT_MONKOFFENSE_ATTACKUNARMEDOFF 
546RECLINED_MOUNT_PASSENGER 
547ONESHOT_QUESTION (Copy) 
549ONESHOT_SPELL_CHANNEL_DIRECTED_NOSOUND 
550STATE_KNEEL 
551ONESHOT_FLYATTACKUNARMED 
552ONESHOT_FLYCOMBATWOUND 
553ONESHOT_MOUNTSELFSPECIAL 
554ONESHOT_ATTACKUNARMED_NOSOUND 
555STATE_WOUNDCRITICAL (DOESNT WORK) 
556ONESHOT_ATTACK1H (No Sound - Doesn't Work) 
557STATE_MOUNT_SELF_IDLE 
558ONESHOT_WALK 
559STATE_OPENED 
564STATE_CUSTOMSPELL03 
565ONESHOT_BREATHOFFIRE 
567STATE_ATTACK1H 
568STATE_WORK_CHOPWOOD (NO AXE) 
569STATE_USESTANDING_LOOP 
572STATE_USESTANDING 
573ONESHOT_SHEATH 
574ONESHOT_LAUGH(No Sound) 
575RECLINED_MOUNT 
577ONESHOT_ATTACK1H 
578STATE_CRY_NOSOUND 
579ONESHOT_CRY_NOSOUND 
584ONESHOT_COMBATCRITICAL 
585STATE_TRAIN 
586STATE_WORK_CHOPWOOD (LUMBER AXE) 
587ONESHOT_SPECIALATTACK2H 
588STATE_READ_AND_TALK 
589ONESHOT_STAND_VAR1 
590REXXAR_STRANGLES_GOBLIN 
591ONESHOT_STAND_VAR2 
592ONESHOT_DEATH 
595STATE_TALKONCE 
596STATE_ATTACK2H 
598STATE_EMOTE_SIT_GROUND 
599STATE_WORK_CHOPWOOD (NO AXE, GARRISON) 
601STATE_CUSTOMSPELL01 
602ONESHOT_COMBATWOUND 
603ONESHOT_TALK_EXCLAMATION 
604ONESHOT_QUESTION (Allow While Swim) 
605STATE_CRY 
606STATE_USESTANDING_LOOP (BUZZSAW) 
613STATE_WORK_SMITH (BLACKSMITH HAMMER) 
614STATE_WORK_CHOPWOOD (NO AXE, GARRISON, FLESH) 
615STATE_CUSTOMSPELL02 
616STATE_READ_AND_SIT 
619STATE_PARRY_UNARMED 
620STATE_BLOCK_SHIELD 
621STATE_SIT_GROUND