Emotes6x

Emotes6x

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Emotes.dbc

This DBC contains emotes that can be used by NPCs.

Version is : 6.1.2

Structure

Column

Field

Type

Comment

1

ID

Integer

An ID for the emote. Must be unique.

2

Name

String + Loc

A descriptive name for the emote.

3

AnimID

Integer

Refers to an ID in this DBC file. This is the ID of the animation to play.

4

EmoteFlags

Integer

bitmask, may be unit_flags

5

EmoteSpecProc

Integer

Can be 0, 1 or 2 (determine how emote are shown)

6

EmoteSpecProcParam

Integer

uncomfirmed, may be enum UnitStandStateType

7

SoundId

Integer

Refers to an ID in this DBC file. This is the ID of the sound to play when the animation is played.

8

SpellVisualKitID

Integer

 

Information on the structure this DBC file was taken from here. For any information on the columns without a comment, just refer to that page.

Content

When testing the NPC emotes listed below using the .npc playemote # command, the NPC generally continuously plays the specified emote. When playing the emote through, for example, and SAI script, the NPC may use the emote differently.

ID

Emote name

Comment

0

ONESHOT_NONE

The NPC reverts to its normal standing state.

1

ONESHOT_TALK(DNR)

The NPC plays the talking emote once.

2

ONESHOT_BOW

The NPC plays the bowing emote once.

3

ONESHOT_WAVE(DNR)

The NPC plays the wave emote once.

4

ONESHOT_CHEER(DNR)

The NPC plays the cheering emote once.

5

ONESHOT_EXCLAMATION(DNR)

The NPC plays the exclamation emote once.

6

ONESHOT_QUESTION

The NPC plays the question emote once.

7

ONESHOT_EAT

The NPC plays the eating emote once.

10

STATE_DANCE

The NPC continuously plays the dancing emote.

11

ONESHOT_LAUGH

The NPC plays the laughing emote once

12

STATE_SLEEP

 

13

STATE_SIT

 

14

ONESHOT_RUDE(DNR)

 

15

ONESHOT_ROAR(DNR)

 

16

ONESHOT_KNEEL

 

17

ONESHOT_KISS

 

18

ONESHOT_CRY

 

19

ONESHOT_CHICKEN

 

20

ONESHOT_BEG

 

21

ONESHOT_APPLAUD

 

22

ONESHOT_SHOUT(DNR)

 

23

ONESHOT_FLEX

 

24

ONESHOT_SHY(DNR)

 

25

ONESHOT_POINT(DNR)

 

26

STATE_STAND

 

27

STATE_READYUNARMED

 

28

STATE_WORK_SHEATHED

 

29

STATE_POINT(DNR)

 

30

STATE_NONE

 

33

ONESHOT_WOUND

 

34

ONESHOT_WOUNDCRITICAL

 

35

ONESHOT_ATTACKUNARMED

 

36

ONESHOT_ATTACK1H

 

37

ONESHOT_ATTACK2HTIGHT

 

38

ONESHOT_ATTACK2HLOOSE

 

39

ONESHOT_PARRYUNARMED

 

43

ONESHOT_PARRYSHIELD

 

44

ONESHOT_READYUNARMED

 

45

ONESHOT_READY1H

 

48

ONESHOT_READYBOW

 

50

ONESHOT_SPELLPRECAST

 

51

ONESHOT_SPELLCAST

 

53

ONESHOT_BATTLEROAR

 

54

ONESHOT_SPECIALATTACK1H

 

60

ONESHOT_KICK

 

61

ONESHOT_ATTACKTHROWN

 

64

STATE_STUN

 

65

STATE_DEAD

 

66

ONESHOT_SALUTE

 

68

STATE_KNEEL(DOESNT_WORK)

 

69

STATE_USESTANDING

 

70

ONESHOT_WAVE_NOSHEATHE

 

71

ONESHOT_CHEER_NOSHEATHE

 

92

ONESHOT_EAT_NOSHEATHE

 

93

STATE_STUN_NOSHEATHE

 

94

ONESHOT_DANCE

 

113

ONESHOT_SALUTE_NOSHEATH

 

133

STATE_USESTANDING_NOSHEATHE

 

153

ONESHOT_LAUGH_NOSHEATHE

 

173

STATE_WORK

 

193

STATE_SPELLPRECAST

 

213

ONESHOT_READYRIFLE

 

214

STATE_READYRIFLE

 

233

STATE_WORK_MINING

 

234

STATE_WORK_CHOPWOOD (HORDE AXE?!)

 

253

STATE_APPLAUD

 

254

ONESHOT_LIFTOFF

 

273

ONESHOT_YES(DNR)

 

274

ONESHOT_NO(DNR)

 

275

ONESHOT_TRAIN(DNR)

 

293

ONESHOT_LAND

 

313

STATE_AT_EASE

 

333

STATE_READY1H

 

353

STATE_SPELLKNEELSTART

 

373

STAND_STATE_SUBMERGED

 

374

ONESHOT_SUBMERGE

 

375

STATE_READY2H

 

376

STATE_READYBOW

 

377

ONESHOT_MOUNTSPECIAL

 

378

STATE_TALK

 

379

STATE_FISHING

 

380

ONESHOT_FISHING

 

381

ONESHOT_LOOT

 

382

STATE_WHIRLWIND