Emotes6x
Emotes.dbc
This DBC contains emotes that can be used by NPCs.
Version is : 6.1.2
Structure
Column | Field | Type | Comment |
1 | ID | Integer | An ID for the emote. Must be unique. |
2 | Name | String + Loc | A descriptive name for the emote. |
3 | AnimID | Integer | Refers to an ID in this DBC file. This is the ID of the animation to play. |
4 | EmoteFlags | Integer | bitmask, may be unit_flags |
5 | EmoteSpecProc | Integer | Can be 0, 1 or 2 (determine how emote are shown) |
6 | EmoteSpecProcParam | Integer | uncomfirmed, may be enum UnitStandStateType |
7 | SoundId | Integer | Refers to an ID in this DBC file. This is the ID of the sound to play when the animation is played. |
8 | SpellVisualKitID | Integer |
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Information on the structure this DBC file was taken from here. For any information on the columns without a comment, just refer to that page.
Content
When testing the NPC emotes listed below using the .npc playemote # command, the NPC generally continuously plays the specified emote. When playing the emote through, for example, and SAI script, the NPC may use the emote differently.
ID | Emote name | Comment |
0 | ONESHOT_NONE | The NPC reverts to its normal standing state. |
1 | ONESHOT_TALK(DNR) | The NPC plays the talking emote once. |
2 | ONESHOT_BOW | The NPC plays the bowing emote once. |
3 | ONESHOT_WAVE(DNR) | The NPC plays the wave emote once. |
4 | ONESHOT_CHEER(DNR) | The NPC plays the cheering emote once. |
5 | ONESHOT_EXCLAMATION(DNR) | The NPC plays the exclamation emote once. |
6 | ONESHOT_QUESTION | The NPC plays the question emote once. |
7 | ONESHOT_EAT | The NPC plays the eating emote once. |
10 | STATE_DANCE | The NPC continuously plays the dancing emote. |
11 | ONESHOT_LAUGH | The NPC plays the laughing emote once |
12 | STATE_SLEEP |
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13 | STATE_SIT |
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14 | ONESHOT_RUDE(DNR) |
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15 | ONESHOT_ROAR(DNR) |
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16 | ONESHOT_KNEEL |
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17 | ONESHOT_KISS |
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18 | ONESHOT_CRY |
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19 | ONESHOT_CHICKEN |
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20 | ONESHOT_BEG |
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21 | ONESHOT_APPLAUD |
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22 | ONESHOT_SHOUT(DNR) |
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23 | ONESHOT_FLEX |
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24 | ONESHOT_SHY(DNR) |
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25 | ONESHOT_POINT(DNR) |
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26 | STATE_STAND |
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27 | STATE_READYUNARMED |
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28 | STATE_WORK_SHEATHED |
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29 | STATE_POINT(DNR) |
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30 | STATE_NONE |
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33 | ONESHOT_WOUND |
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34 | ONESHOT_WOUNDCRITICAL |
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35 | ONESHOT_ATTACKUNARMED |
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36 | ONESHOT_ATTACK1H |
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37 | ONESHOT_ATTACK2HTIGHT |
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38 | ONESHOT_ATTACK2HLOOSE |
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39 | ONESHOT_PARRYUNARMED |
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43 | ONESHOT_PARRYSHIELD |
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44 | ONESHOT_READYUNARMED |
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45 | ONESHOT_READY1H |
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48 | ONESHOT_READYBOW |
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50 | ONESHOT_SPELLPRECAST |
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51 | ONESHOT_SPELLCAST |
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53 | ONESHOT_BATTLEROAR |
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54 | ONESHOT_SPECIALATTACK1H |
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60 | ONESHOT_KICK |
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61 | ONESHOT_ATTACKTHROWN |
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64 | STATE_STUN |
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65 | STATE_DEAD |
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66 | ONESHOT_SALUTE |
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68 | STATE_KNEEL(DOESNT_WORK) |
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69 | STATE_USESTANDING |
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70 | ONESHOT_WAVE_NOSHEATHE |
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71 | ONESHOT_CHEER_NOSHEATHE |
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92 | ONESHOT_EAT_NOSHEATHE |
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93 | STATE_STUN_NOSHEATHE |
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94 | ONESHOT_DANCE |
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113 | ONESHOT_SALUTE_NOSHEATH |
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133 | STATE_USESTANDING_NOSHEATHE |
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153 | ONESHOT_LAUGH_NOSHEATHE |
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173 | STATE_WORK |
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193 | STATE_SPELLPRECAST |
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213 | ONESHOT_READYRIFLE |
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214 | STATE_READYRIFLE |
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233 | STATE_WORK_MINING |
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234 | STATE_WORK_CHOPWOOD (HORDE AXE?!) |
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253 | STATE_APPLAUD |
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254 | ONESHOT_LIFTOFF |
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273 | ONESHOT_YES(DNR) |
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274 | ONESHOT_NO(DNR) |
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275 | ONESHOT_TRAIN(DNR) |
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293 | ONESHOT_LAND |
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313 | STATE_AT_EASE |
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333 | STATE_READY1H |
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353 | STATE_SPELLKNEELSTART |
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373 | STAND_STATE_SUBMERGED |
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374 | ONESHOT_SUBMERGE |
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375 | STATE_READY2H |
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376 | STATE_READYBOW |
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377 | ONESHOT_MOUNTSPECIAL |
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378 | STATE_TALK |
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379 | STATE_FISHING |
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380 | ONESHOT_FISHING |
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381 | ONESHOT_LOOT |
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382 | STATE_WHIRLWIND |
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