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This DBC contains the definitions for all of the animations that a model can have.

Version is : 3.3.55a

Structure

ColumnFieldTypeNotes
1IDlong An ID for the animation. Must be unique.
2Namestr A descriptive name for the animation.
3Weaponflagsflags32 = pull out weapons during animation, 16 and 4 put weapons away during animation.
4BodyflagsflagsFlags of some sort.
5Flagslong 
6FallbacklongRefers to an ID in this DBC file. This is the ID of the animation, preceding this one.
7BehaviorIDlongSame as ID for normal animations. (WotLK)
8BehaviorTierlong0 for normal, 3 for fly. (WotLK)

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