AnimationData

AnimationData

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AnimationData.dbc

This DBC contains the definitions for all of the animations that a model can have.

Version is : 3.3.5a

Structure

Column

Field

Type

Notes

1

ID

long

 An ID for the animation. Must be unique.

2

Name

str

 A descriptive name for the animation.

3

Weaponflags

flags

32 = pull out weapons during animation, 16 and 4 put weapons away during animation.

4

Bodyflags

flags

Flags of some sort.

5

Flags

long

 

6

Fallback

long

Refers to an ID in this DBC file. This is the ID of the animation, preceding this one.

7

BehaviorID

long

Same as ID for normal animations. (WotLK)

8

BehaviorTier

long

0 for normal, 3 for fly. (WotLK)

Information on the structure this DBC file was taken from here. For any information on the columns without a comment, just refer to that page.

Content

ID

Name

Weaponflags

Bodyflags

Flags

Fallback

BehaviousID

BehaviousTier

0

"Stand"

0x0

0x1

3

147

0

0

1

"Death"

0x0

0x300

10

0

1

0

2

"Spell"

0x4

0x100

2

0

2

0

3

"Stop"

0x0

0x1

4

0

3

0

4

"Walk"

0x0

0x41

6

0

4

0

5

"Run"

0x0

0x41

6

0

5

0

6

"Dead"

0x0

0x900

43

1

6

0

7

"Rise"

0x0

0x100

0

0

7

0

8

"StandWound"

0x0

0x128

0

25

8

0

9

"CombatWound"

0x0

0x128

7

8

9

0

10

"CombatCritical"

0x0

0x128

7

9

10

0

11

"ShuffleLeft"

0x0

0x1

4

0

11

0

12

"ShuffleRight"

0x0

0x1

4

0

12

0

13

"Walkbackwards"

0x0

0x41

17

4

13

0

14

"Stun"

0x0

0x100

3

0

14

0

15

"HandsClosed"

0x0

0x0

0

0

15

0

16

"AttackUnarmed"

0x10

0x128

3

0

16

0

17

"Attack1H"

0x20

0x128

3

16

17

0

18

"Attack2H"

0x20

0x128

3

17

18

0

19

"Attack2HL"

0x20

0x128

1

18

19

0

20

"ParryUnarmed"

0x0

0x128

3

8

20

0

21

"Parry1H"

0x0

0x128

3

8

21

0

22

"Parry2H"

0x0

0x128

3

8

22

0

23

"Parry2HL"

0x0

0x128

3

8

23

0

24

"ShieldBlock"

0x0

0x128

3

8

24

0

25

"ReadyUnarmed"

0x10

0x100

3

0

25

0

26

"Ready1H"

0x20

0x100

3

25

26

0

27

"Ready2H"

0x20

0x100

3

25

27

0

28

"Ready2HL"

0x20

0x0

3

25

28

0

29

"ReadyBow"

0x0

0x0

3

0

29

0

30

"Dodge"

0x0

0x128

3

8

30

0

31

"SpellPrecast"

0x4

0x108

3

0

31

0

32

"SpellCast"

0x4

0x100

3

16

32

0

33

"SpellCastArea"

0x4