AnimationData
AnimationData.dbc
This DBC contains the definitions for all of the animations that a model can have.
Version is : 3.3.5a
Structure
Column | Field | Type | Notes |
1 | ID | long | An ID for the animation. Must be unique. |
2 | Name | str | A descriptive name for the animation. |
3 | Weaponflags | flags | 32 = pull out weapons during animation, 16 and 4 put weapons away during animation. |
4 | Bodyflags | flags | Flags of some sort. |
5 | Flags | long |
|
6 | Fallback | long | Refers to an ID in this DBC file. This is the ID of the animation, preceding this one. |
7 | BehaviorID | long | Same as ID for normal animations. (WotLK) |
8 | BehaviorTier | long | 0 for normal, 3 for fly. (WotLK) |
Information on the structure this DBC file was taken from here. For any information on the columns without a comment, just refer to that page.
Content
ID | Name | Weaponflags | Bodyflags | Flags | Fallback | BehaviousID | BehaviousTier |
0 | "Stand" | 0x0 | 0x1 | 3 | 147 | 0 | 0 |
1 | "Death" | 0x0 | 0x300 | 10 | 0 | 1 | 0 |
2 | "Spell" | 0x4 | 0x100 | 2 | 0 | 2 | 0 |
3 | "Stop" | 0x0 | 0x1 | 4 | 0 | 3 | 0 |
4 | "Walk" | 0x0 | 0x41 | 6 | 0 | 4 | 0 |
5 | "Run" | 0x0 | 0x41 | 6 | 0 | 5 | 0 |
6 | "Dead" | 0x0 | 0x900 | 43 | 1 | 6 | 0 |
7 | "Rise" | 0x0 | 0x100 | 0 | 0 | 7 | 0 |
8 | "StandWound" | 0x0 | 0x128 | 0 | 25 | 8 | 0 |
9 | "CombatWound" | 0x0 | 0x128 | 7 | 8 | 9 | 0 |
10 | "CombatCritical" | 0x0 | 0x128 | 7 | 9 | 10 | 0 |
11 | "ShuffleLeft" | 0x0 | 0x1 | 4 | 0 | 11 | 0 |
12 | "ShuffleRight" | 0x0 | 0x1 | 4 | 0 | 12 | 0 |
13 | "Walkbackwards" | 0x0 | 0x41 | 17 | 4 | 13 | 0 |
14 | "Stun" | 0x0 | 0x100 | 3 | 0 | 14 | 0 |
15 | "HandsClosed" | 0x0 | 0x0 | 0 | 0 | 15 | 0 |
16 | "AttackUnarmed" | 0x10 | 0x128 | 3 | 0 | 16 | 0 |
17 | "Attack1H" | 0x20 | 0x128 | 3 | 16 | 17 | 0 |
18 | "Attack2H" | 0x20 | 0x128 | 3 | 17 | 18 | 0 |
19 | "Attack2HL" | 0x20 | 0x128 | 1 | 18 | 19 | 0 |
20 | "ParryUnarmed" | 0x0 | 0x128 | 3 | 8 | 20 | 0 |
21 | "Parry1H" | 0x0 | 0x128 | 3 | 8 | 21 | 0 |
22 | "Parry2H" | 0x0 | 0x128 | 3 | 8 | 22 | 0 |
23 | "Parry2HL" | 0x0 | 0x128 | 3 | 8 | 23 | 0 |
24 | "ShieldBlock" | 0x0 | 0x128 | 3 | 8 | 24 | 0 |
25 | "ReadyUnarmed" | 0x10 | 0x100 | 3 | 0 | 25 | 0 |
26 | "Ready1H" | 0x20 | 0x100 | 3 | 25 | 26 | 0 |
27 | "Ready2H" | 0x20 | 0x100 | 3 | 25 | 27 | 0 |
28 | "Ready2HL" | 0x20 | 0x0 | 3 | 25 | 28 | 0 |
29 | "ReadyBow" | 0x0 | 0x0 | 3 | 0 | 29 | 0 |
30 | "Dodge" | 0x0 | 0x128 | 3 | 8 | 30 | 0 |
31 | "SpellPrecast" | 0x4 | 0x108 | 3 | 0 | 31 | 0 |
32 | "SpellCast" | 0x4 | 0x100 | 3 | 16 | 32 | 0 |
33 | "SpellCastArea" | 0x4 |