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Contains individual creature spawn data for each individual spawn of each individual creature in the game world.
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guidA unique identifier given to each creature to distinguish one creature from another. Two creatures can NOT have same GUID. idThe ID of the template that is used when instantiating this creature. mapThe ID of the map that the creature is spawned on. spawnDifficultiesList of comma separated list of difficulties Difficulty:
phaseUseFlagsphaseMaskThis is a bit-mask field that describes all the phases that a creature will appear in. Aura 261 determines the phase you can see. For example, if you had this aura http://www.wowhead.com/?spell=55782, you would be able to see creatures in phase 2. If you wanted the creature to be visible in both phase 1 and phase 2, you would set the phase-mask to 3.Mask
phaseIdphaseId phaseGroupphaseGroup modelidThe model ID associated with the creature. Note that two creatures that use the same template can have different models. See creature_model_info for more information on model-specific characteristics. Note: This can be left at 0 and a random model from its assigned models in creature_template will be assigned by the core. equipment_idThe ID as defined within creature_equip_template corresponding to the entry. The value essential defines the equip:
position_xThe X position of the creatures spawn point. position_yThe Y position of the creatures spawn point. position_zThe Z position of the creatures spawn point. orientationThe orientation of the creatures spawn point. (North = 0.0; South = pi (3.14159)) spawntimesecsThe respawn time, in seconds, of the creature. spawndistThe maximum distance that the creature may spawn from its spawn point. Also controls how far away the creature can walk from its spawn point if its 74218918 = 1. currentwaypointThe current waypoint that the creature is on, if any. curhealthThe health that the creature will spawn with. curmanaThe mana that the creature will spawn with. MovementTypeThe movement type associated with the creature. Usually the same as its MovementType, but it can be different. npcflagSame as creature_template.npcflag . NOTE: A creature.npcflag record will override a creature_template.npcflag record. unit_flagsSame as creature_template.unit_flags. Note: A creature.unit_flags record will override a creature_template.unit_flags record. dynamicflagsSame as creature_template.dynamicflags. Note: A creature.dynamicflags record will override a creature_template.dynamicflags record. |
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