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Panel
titleTable Structure

Contains individual creature spawn data for each individual spawn of each individual creature in the game world.

Field

Type

Attributes

Key

Null

Default

Extra

Comment

74218918creature#guid

int(10)

unsigned

PRI

NO

NULL

Auto Increment

Global Unique Identifier

74218918

mediumint(8)

unsigned


NO

0


Creature Identifier

74218918

smallint(5)

unsigned


NO

0


Map Identifier

creature#spawnDifficulties

varchar(100)

unsigned


NO

0



creature#phaseUseFlagstinyint(3)unsigned
NO0

creature#PhaseId

int(10)

signed


YES

0



creature#PhaseGroupint(11)signed
YES0

creature#terrainSwapMapint(11)signed
NO-1

74218918

mediumint(8)

unsigned


NO

0


0 core determined random model or model_id to prevent random model selection by core.

74218918

tinyint(3)

unsigned


NO

1



74218918

float

signed


NO

0



74218918

float

signed


NO

0



74218918

float

signed


NO

0



74218918

float

signed


NO

0



74218918

int(10)

unsigned


NO

120



74218918

float

signed


NO

5


Dist in yards for random movement.

74218918

mediumint(8)

unsigned


NO

0


Storage used by core. "Always set as 0"

74218918

int(10)

unsigned


NO

1


Storage used by core. "Always set as 1"

74218918

int(10)

unsigned


NO

0


Storage used by core. "Always set as 0"

74218918

tinyint(3)

unsigned


NO

0


0 No movement, 1 random, 2 path

74218918

int(10)

unsigned


NO

0



74218918

int(10)

unsigned


NO

0



74218918

int(10)

unsigned


NO

0




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