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Back-to:World

Used by: WaypointMgr

Version 3.3.5a

Information

This table contains all the path data for creatures that use waypoints.

...

Structure

...

Field

...

Type

...

Attributes

...

Key

...

Null

...

Default

...

Comment

...

id

...

INT(10)

...

UNSIGNED

...

PRI

...

NO

...

0

...

Creature GUID

...

point

...

MEDIUMINT(8)

...

UNSIGNED

...

PRI

...

NO

...

0

...

-

...

position_x

...

FLOAT

...

-

...

-

...

NO

...

0

...

-

...

position_y

...

FLOAT

...

-

...

-

...

NO

...

0

...

-

...

position_z

...

FLOAT

...

-

...

-

...

NO

...

0

...

-

...

orientation

...

FLOAT

...

-

...

NO

...

0

...

-

...

delay

...

INT(10)

...

UNSIGNED

...

NO

...

0

...

-

...

move_type

...

TINYINT(1)

...

-

...

-

...

NO

...

0

...

-

...

action

...

INT(11)

...

-

...

NO

...

0

...

-

...

action_chance

...

SMALLINT(3)

...

-

...

-

...

NO

...

100

...

-

...

wpguid

...

INT(11)

...

-

...

NO

...

0

...

-

id

Unique ID for each path.

The TDB standard way of assigning an ID is to multiply GUID of the creature by 10.

So for a creature with a GUID of 1234 the path ID would be 12340. Any waypoints submitted to TDB should follow this standard.

However, this is only a suggestion when creating your own waypoints. This ID can be anything you want as long as creature_addon.path_id is set to the ID you pick here for the creature you are creating a waypoint for.

point

Unique point ID for each point in a path. Starts at 1 and increases with each path.

position_x

The X coordinate of the destination waypoint.

position_y

The Y coordinate of the destination waypoint.

position_z

The Z coordinate of the destination waypoint.

orientation

The orientation of the creature. (North = 0.0; South = π (3.14159))

delay

Time to wait (in ms) between each point.

move_type

...

action

ID of the action to be performed. See waypoint_scripts.id.

action_chance

Percentage of action happening (0-100%).

wpguid

This field is used by the core and is NOT to be set by hand.

This field holds the GUID of the waypoint visual when you enable the visual mode for waypoints.

Example Rows

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Info
titleThis article has been moved

You can find it in our new wiki at: https://trinitycore.info/en/database/master/world/waypoint_data