...
Example from Stormwind City Guard, creature 68:
entry | groupid | id | text |
---|---|---|---|
68 | 0 | 0 | Taste blade, mongrel! |
68 | 0 | 1 | Please tell me that you didn't just do what I think you just did. Please tell me that I'm not going to have to hurt you... |
68 | 0 | 2 | As if we don't have enough problems, you go and create more! |
68 | 2 | 0 | %s throws a rotten apple at $n. |
68 | 3 | 0 | %s throws rotten banana on $n. |
68 | 4 | 0 | %s spits on $n. |
68 | 5 | 0 | Monster! |
68 | 5 | 1 | Murderer! |
68 | 5 | 2 | GET A ROPE! |
68 | 5 | 3 | How dare you set foot in our city! |
68 | 5 | 4 | You disgust me. |
68 | 5 | 5 | Looks like we're going to have ourselves an execution. |
68 | 5 | 6 | Traitorous dog. |
68 | 5 | 7 | My family was wiped out by the Scourge! MONSTER! |
id
Entry for each group of texts. This is the unique identifier when entry (creature) is the same and groupid is unchanged, it must be incremented (ex. 0, 1, 2, 3...). A creature say will be randomly selected from this list based on the groupid it belongs to.
...