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This table provides answer for a very important question. What do I need to do in order to finish a quest?

Structure

Field

Type

Attributes

Null

Key

Default

Comment

ID

mediumint(8)

unsigned

NOPRI0

 


QuestID

mediumint(8)unsigned

NO

 


0

 


Type

tinyint(3)

unsignedNO
 


0

 


StorageIndex

tinyint(3)signedNO
 


0
 


ObjectID

int(10)

signedNO
 

0
 


Amount

int(10)

signedNO
 

0
 

Flagsint(10)unsignedNO
 

0
 

UnkFloatfloatsignedNO
 

0
 

Descriptiontext
 

YES
 

NULL
 

VerifiedBuildsmallint(5)signedNO
 

0
 

Description of the fields

ID

 Unique ObjectiveId

QuestID

 

Type

 

StorageIndex

 

ObjectID

 

Amount

 

Flags

 

UnkFloat

Description

 

VerifiedBuild

 

 The Quest Id from quest_template.id

Type

TypeIDObjectID
QUEST_OBJECTIVE_MONSTER0creature_template.entry
QUEST_OBJECTIVE_ITEM1itemID from Item.db2
QUEST_OBJECTIVE_GAMEOBJECT2gameobject_template.entry
QUEST_OBJECTIVE_TALKTO3creature_template.entry
QUEST_OBJECTIVE_CURRENCY4
QUEST_OBJECTIVE_LEARNSPELL5SpellId Spell.db2
QUEST_OBJECTIVE_MIN_REPUTATION6Faction
QUEST_OBJECTIVE_MAX_REPUTATION7Faction
QUEST_OBJECTIVE_MONEY8Money
QUEST_OBJECTIVE_PLAYERKILLS9
QUEST_OBJECTIVE_AREATRIGGER10
QUEST_OBJECTIVE_WINPETBATTLEAGAINSTNPC11
QUEST_OBJECTIVE_DEFEATBATTLEPET12
QUEST_OBJECTIVE_WINPVPPETBATTLES13
QUEST_OBJECTIVE_CRITERIA_TREE14
QUEST_OBJECTIVE_PROGRESS_BAR15
QUEST_OBJECTIVE_HAVE_CURRENCY16
QUEST_OBJECTIVE_OBTAIN_CURRENCY17


StorageIndex


ObjectID

See above

Amount


Flags


UnkFloat


Description


VerifiedBuild