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Ground States: "None"=0, "Run"=1, "Hover"=2 Swim States: "None"=0, "Swim"=1 Flight States: "None"=0, "DisableGravity"=1, "CanFly" =2; Rooted States: "None"=0, "Rooted "=1 Chase States: "Run"=0, "CanWalk"=1, "AlwaysWalk"=2 Chase Random movement : "Walk"=0, "CanRun"=1, "AlwaysRun"=2 |
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Rooted creature that falls once dead must use `Ground`=0, `Swim`=0, `Flight`=1, `Rooted`=1
You can override this values for a specific spawn in the table: creature_movement_override