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Clave

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Ground States:  "None"=0, "Run"=1, "Hover"=2

Swim States:     "None"=0, "Swim"=1

Flight States:      "None"=0, "DisableGravity"=1, "CanFly" =2;

Rooted States:   "None"=0, "Rooted "=1

Chase States:    "Run"=0, "CanWalk"=1, "AlwaysWalk"=2

Chase Random movement :    "Walk"=0, "CanRun"=1, "AlwaysRun"=2

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Rooted creature that falls once dead must use `Ground`=0, `Swim`=0, `Flight`=1, `Rooted`=1

You can override this values for a specific spawn in the table: creature_movement_override