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Extracting DBC, maps, vmaps, and mmaps

RECOMMENDATION: compile tools in release mode to save time, debug mode extraction is much longer and it's only needed if you have a crash to report.

DBC and maps files

The TrinityCore engine depends on two critical pieces of information in order to function properly: DBCs and maps. Data Base Client files (DBCs) give essential values that the TrinityCore engine interprets. These values define races, textures, local models, and other features. The engine interprets these values and loads them up. But in order for the player to interact with those values, they must be placed in a virtual world or 'map.' Maps thus provide the physical values and data that the Trinity engine interprets to create a layout that can be compared with each client, including physical volume definitions in that virtual world.

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