...
- source: WorldObject.
- datalong: Guid of the activated door. See gameobject.guid.
- datalong2: Delay before closing again the door. If the value is < 15 seconds: 15 15000 ms: 15000 ms is used instead.
*SCRIPT_COMMAND_CLOSE_DOOR = 12
- source: WorldObject.
- datalong: Guid of the activated door. See gameobject.guid.
- datalong2: Delay before opening again the door. If the value is < 15 seconds: 15 15000 ms: 15000 ms is used instead.
*SCRIPT_COMMAND_ACTIVATE_OBJECT = 13
...