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Clave

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    • source: WorldObject.
    • datalong: Guid of the activated door. See gameobject.guid.
    • datalong2: Delay before closing again the door. If the value is < 15 seconds: 15 15000 ms: 15000 ms is used instead.

*SCRIPT_COMMAND_CLOSE_DOOR = 12

    • source: WorldObject.
    • datalong: Guid of the activated door. See gameobject.guid.
    • datalong2: Delay before opening again the door. If the value is < 15 seconds: 15 15000 ms: 15000 ms is used instead.

*SCRIPT_COMMAND_ACTIVATE_OBJECT = 13

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