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Field

Type

Attributes

Key

Null

Default

Extra

Comment

entry74253874

mediumint(8)

unsigned

PRI

NO

0



type74253874

tinyint(3)

unsigned


NO

0



displayId74253874

mediumint(8)

unsigned


NO

0



name74253874

varchar(100)

signed


NO

"



IconName74253874

varchar(100)

signed


NO

"



castBarCaption74253874

varchar(100)

signed


NO

"



unk174253874

varchar(100)

signed


NO

"



size74253874

float

signed


NO

1



data0

int(10)

unsigned


NO

0



data1

int(11)

unsigned


NO

-1



data2

int(10)

unsigned


NO

0



data3

int(10)

unsigned


NO

0



data4

int(10)

unsigned


NO

0



data5

int(10)

unsigned


NO

0



data6

int(11)

unsigned


NO

-1



data7

int(10)

unsigned


NO

0



data8

int(10)

unsigned


NO

0



data9

int(10)

unsigned


NO

0



data10

int(10)

unsigned


NO

0



data11

int(10)

unsigned


NO

0



data12

int(10)

unsigned


NO

0



data13

int(10)

unsigned


NO

0



data14

int(10)

unsigned


NO

0



data15

int(10)

unsigned


NO

0



data16

int(10)

unsigned


NO

0



data17

int(10)

unsigned


NO

0



data18

int(10)

unsigned


NO

0



data19

int(10)

unsigned


NO

0



data20

int(10)

unsigned


NO

0



data21

int(10)

unsigned


NO

0



data22

int(10)

unsigned


NO

0



data23

int(10)

unsigned


NO

0



AIName74253874

char(64)

signed


NO

"



ScriptName74253874

varchar(64)

signed


NO

"



WDBVerified74253874

smallint(5)

signed


YES

1



Description of the fields

...

The content of the data fields depends on the gameobject type

Values for these fields come from WDB and are not to be changed.

...

  • data0: startOpen (State)
  • data1: open (LockId from Lock.dbc)
  • data2: autoClose (long unknown flag)
  • data3: linkedTrap (gameobject_template.entry (Spawned GO type 6))
  • data4: noDamageImmune (Boolean flag)
  • data5: large? (Boolean flag)
  • data6: openTextID (broadcast_text ID)
  • data7: closeTextID (broadcast_text ID)
  • data8: losOK (Boolean flag)
  • data9: Conditionid1

...

  • data0: open (LockId from Lock.dbc)
  • data1: chestLoot (gameobject_loot_template.entry) WDB-fields
  • data2: chestRestockTime (time in seconds)
  • data3: consumable (State: Boolean flag)
  • data4: minRestock (Min successful loot attempts for Mining, Herbalism etc)
  • data5: maxRestock (Max successful loot attempts for Mining, Herbalism etc)
  • data6: lootedEvent (Event ID from table event_scripts)
  • data7: linkedTrap (gameobject_template.entry (Spawned GO type 6))
  • data8: questID (quest_template.id of completed quest)
  • data9: level (minimal level required to open this gameobject)
  • data10: losOK (Boolean flag)
  • data11: leaveLoot (Boolean flag)
  • data12: notInCombat (Boolean flag)
  • data13: log loot (Boolean flag)
  • data14: openTextID (broadcast_text ID)
  • data15: use group loot rules (Boolean flag)
  • data16: floating tooltip
  • data17: conditionid1
  • data18: xplevel
  • data19: xpDifficulty
  • data20: lootlevel
  • data21: Group Xp
  • data22: Damage Immune
  • data23: trivialSkillLow
  • data24: trivialSkillHigh
  • data25: Dungeon Encounter
  • data26: spell
  • data27: GiganticAOI
  • data28: LargeAOI
  • data29: spawnVignette
  • data30: chestPersonalLoot
  • data31: turnpersonallootsecurityoff
  • data32: Chestproperties

...

  • data0: open (LockId from Lock.dbc)
  • data1: questID (Required active quest_template.id to work)
  • data2: eventID (event_script id)
  • data3:  Time in ms before the initial state is restored
  • data4: customAnim (unknown)
  • data5: consumable (Boolean flag controling if gameobject will despawn or not)
  • data6: cooldown (time is seconds)
  • data7: pageID (page_text.entry)
  • data8: language (from Languages.dbc)
  • data9: pageMaterial (PageTextMaterial.dbc)
  • data10: spell (Spell Id from Spell.dbc)
  • data11: noDamageImmune (Boolean flag)
  • data12: linkedTrap (gameobject_template.entry (Spawned GO type 6))
  • data13: large? (Boolean flag)
  • data14: openTextID (broadcast_text ID)
  • data15: closeTextID (broadcast_text ID)
  • data16: losOK (Boolean flag) (somewhat related to battlegrounds)
  • data17: Is usable while on mount/vehicle. (0/1)
  • data18: floatingTooltip (0/1)
  • data19: gossipID - casts the spell when used
  • data20: AllowMultiInteract
  • data21: floatOnWater
  • data22: conditionID1
  • data23: playerCast
  • data24: SpawnVignette
  • data25: startOpen
  • data26: DontPlayOpenAnim
  • data27: IgnoreBoundingBox
  • data28: NeverUsableWhileMounted
  • data29: SortFarZ
  • data30: SyncAnimationtoObjectLifetime
  • data31: NoFuzzyHit

...