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Corresponding item_template records must match these values except Subclass (which contains erroneous values).
Version is : 3.1.3
Structure
Field Nb | Name | Type Column | Field | Type | Notes |
---|---|---|---|---|---|
0 | itemID | Integer | |||
1 | ID ItemClass | iRefID | Int | ||
2 | ItemSubClass | Class iRefID | Int | ||
3 | SubClass | Int | |||
4 | Unk0 | Int | |||
5 | Material | Int | |||
6 | DisplayId | Int | |||
7 | InventoryType | Int | |||
8 | Sheath | Int sound_override_subclassid | Integer | -1 - 20, mostly -1, same as ItemCache.wdb column5 | |
4 | MaterialID | iRefID | -1 - 8 | ||
5 | ItemDisplayInfo | iRefID | |||
6 | InventorySlotID | Integer | These inventory slot ID's are used to determine how an item may be equipped, see below | ||
7 | SheathID | Integer | 0 -4, mostly 0 |
InventorySlotID
ID | Slot type |
---|---|
0 | None |
1 | Head |
2 | Neck |
3 | Shoulders |
4 | Shirt |
5 | Vest |
6 | Waist |
7 | Legs |
8 | Feet |
9 | Wrist |
10 | Hands |
11 | Ring |
12 | Trinket |
13 | One hand |
14 | Shield |
15 | Bow |
16 | Back |
17 | Two hand |
18 | Bag |
19 | Tabbard |
20 | Robe |
21 | Main hand |
22 | Off hand |
23 | Held |
24 | Ammo |
25 | Thrown |
26 | Ranged |
27 | Ranged |
28 | Relic |
Content
The content is too big and useless for the purpose of this wiki.
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