Item

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Item.dbc

This DBC contains all item entries for real usable items and texture only ones used for creatures equipment.
Any item in item_template table with an entry not in this DBC will be displayed by client with a red ? symbol.

Corresponding item_template records must match these values except Subclass (which contains erroneous values).

Version is : 3.1.3

Structure

ColumnFieldTypeNotes
0itemIDInteger 
1ItemClassiRefID 
2ItemSubClassiRefID 
3sound_override_subclassidInteger-1 - 20, mostly -1, same as ItemCache.wdb column5
4MaterialIDiRefID-1 - 8
5ItemDisplayInfoiRefID 
6InventorySlotIDIntegerThese inventory slot ID's are used to determine how an item may be equipped, see below
7SheathIDInteger0 -4, mostly 0

InventorySlotID

IDSlot type
0None
1Head
2Neck
3Shoulders
4Shirt
5Vest
6Waist
7Legs
8Feet
9Wrist
10Hands
11Ring
12Trinket
13One hand
14Shield
15Bow
16Back
17Two hand
18Bag
19Tabbard
20Robe
21Main hand
22Off hand
23Held
24Ammo
25Thrown
26Ranged
27Ranged
28Relic

Content

The content is too big and useless for the purpose of this wiki.

Trinity usage

struct ItemEntry
{
   uint32   ID;                        // 0
   uint32   Class;                     // 1
   uint32   SubClass;                  // 2 some items have strange subclasses
   int32    Unk0;                      // 3
   int32    Material;                  // 4
   uint32   DisplayId;                 // 5
   uint32   InventoryType;             // 6
   uint32   Sheath;                    // 7
};