Item

Item

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Item.dbc

This DBC contains all item entries for real usable items and texture only ones used for creatures equipment.
Any item in item_template table with an entry not in this DBC will be displayed by client with a red ? symbol.

Corresponding item_template records must match these values except Subclass (which contains erroneous values).

Version is : 3.1.3

Structure

Column

Field

Type

Notes

0

itemID

Integer

 

1

ItemClass

iRefID

 

2

ItemSubClass

iRefID

 

3

sound_override_subclassid

Integer

-1 - 20, mostly -1, same as ItemCache.wdb column5

4

MaterialID

iRefID

-1 - 8

5

ItemDisplayInfo

iRefID

 

6

InventorySlotID

Integer

These inventory slot ID's are used to determine how an item may be equipped, see below

7

SheathID

Integer

0 -4, mostly 0

InventorySlotID

ID

Slot type

0

None

1

Head

2

Neck

3

Shoulders

4

Shirt

5

Vest

6

Waist

7

Legs

8

Feet

9

Wrist

10

Hands

11

Ring

12

Trinket

13

One hand

14

Shield

15

Bow

16

Back

17

Two hand

18

Bag

19

Tabbard

20

Robe

21

Main hand

22

Off hand

23

Held

24

Ammo

25

Thrown

26

Ranged

27

Ranged

28

Relic

Content

The content is too big and useless for the purpose of this wiki.

Trinity usage

struct ItemEntry { uint32 ID; // 0 uint32 Class; // 1 uint32 SubClass; // 2 some items have strange subclasses int32 Unk0; // 3 int32 Material; // 4 uint32 DisplayId; // 5 uint32 InventoryType; // 6 uint32 Sheath; // 7 };