The `areatrigger_tavern` table
Enable a trigger when player enters a city or tavern. This causes the player to enter a resting state.
Structure
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
mediumint(8) | unsigned | PRI | NO | 0 |
| Identifier | |
text | signed |
| YES | NULL |
|
|
Description of the fields
id
This is the trigger identifier, see AreaTrigger.dbc
name
...
Info | ||
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You can find it in our new wiki at: https://trinitycore.info/en/database/master/world/areatrigger_tavern |