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Back-to:World

The `areatrigger_tavern` table

Enable a trigger when player enters a city or tavern. This causes the player to enter a resting state.

Structure

Field

Type

Attributes

Key

Null

Default

Extra

Comment

id

mediumint(8)

unsigned

PRI

NO

0

 

Identifier

name

text

signed

 

YES

NULL

 

 

Description of the fields

id

This is the trigger identifier, see AreaTrigger.dbc

name

...

Info
titleThis article has been moved

You can find it in our new wiki at: https://trinitycore.info/en/database/master/world/areatrigger_tavern