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Contains individual creature spawn data for each individual spawn of each individual creature in the game world.

guid

A unique identifier given to each creature to distinguish one creature from another. Two creatures can NOT have same GUID.

id

The ID of the template that is used when instantiating this creature.

map

The ID of the map that the creature is spawned on.

spawnDifficulties

List of comma separated list of difficulties

Difficulty:

Panel
titleTable Structure

Field

Type

Attributes

Key

Null

Default

Extra

Comment

creature#guid

int(10)

unsigned

PRI

NO

NULL

Auto Increment

Global Unique Identifier

creature#id

mediumint(8)

unsigned

NO

0

Creature Identifier

creature#map

smallint(5)

unsigned

NO

0

Map Identifier

creature#spawnDifficulties

varchar(100)

unsigned

NO

0

creature#phaseUseFlagstinyint(3)unsignedNO0

creature#PhaseId

int(10)

signed

YES

0

creature#PhaseGroupint(11)signedYES0creature#terrainSwapMapint(11)signedNO-1

74218918

mediumint(8)

unsigned

NO

0

0 core determined random model or model_id to prevent random model selection by core.

74218918

tinyint(3)

unsigned

NO

1

74218918

float

signed

NO

0

74218918

float

signed

NO

0

74218918

float

signed

NO

0

74218918

float

signed

NO

0

74218918

int(10)

unsigned

NO

120

74218918

float

signed

NO

5

Dist in yards for random movement.

74218918

mediumint(8)

unsigned

NO

0

Storage used by core. "Always set as 0"

74218918

int(10)

unsigned

NO

1

Storage used by core. "Always set as 1"

74218918

int(10)

unsigned

NO

0

Storage used by core. "Always set as 0"

74218918

tinyint(3)

unsigned

NO

0

0 No movement, 1 random, 2 path

74218918

int(10)

unsigned

NO

0

74218918

int(10)

unsigned

NO

0

74218918

int(10)

unsigned

NO

0

Panel
titleField Descriptions
Bloque de código
    DIFFICULTY_NONE                 = 0,
    DIFFICULTY_NORMAL               = 1,
    DIFFICULTY_HEROIC               = 2,
    DIFFICULTY_10_N                 = 3,
    DIFFICULTY_25_N                 = 4,
    DIFFICULTY_10_HC                = 5,
    DIFFICULTY_25_HC                = 6,
    DIFFICULTY_LFR                  = 7,
    DIFFICULTY_MYTHIC_KEYSTONE      = 8,
    DIFFICULTY_40                   = 9,
    DIFFICULTY_3_MAN_SCENARIO_HC    = 11,
    DIFFICULTY_3_MAN_SCENARIO_N     = 12,
    DIFFICULTY_NORMAL_RAID          = 14,
    DIFFICULTY_HEROIC_RAID          = 15,
    DIFFICULTY_MYTHIC_RAID          = 16,
    DIFFICULTY_LFR_NEW              = 17,
    DIFFICULTY_EVENT_RAID           = 18,
    DIFFICULTY_EVENT_DUNGEON        = 19,
    DIFFICULTY_EVENT_SCENARIO       = 20,
    DIFFICULTY_MYTHIC               = 23,
    DIFFICULTY_TIMEWALKING          = 24,
    DIFFICULTY_WORLD_PVP_SCENARIO   = 25,
    DIFFICULTY_5_MAN_SCENARIO_N     = 26,
    DIFFICULTY_20_MAN_SCENARIO_N    = 27,
    DIFFICULTY_PVEVP_SCENARIO       = 29,
    DIFFICULTY_EVENT_SCENARIO_6     = 30,
    DIFFICULTY_WORLD_PVP_SCENARIO_2 = 32,
    DIFFICULTY_TIMEWALKING_RAID     = 33,
    DIFFICULTY_PVP                  = 34,
    DIFFICULTY_NORMAL_ISLAND        = 38,
    DIFFICULTY_HEROIC_ISLAND        = 39,
    DIFFICULTY_MYTHIC_ISLAND        = 40,
    DIFFICULTY_PVP_ISLAND           = 45,
    DIFFICULTY_NORMAL_WARFRONT      = 147,
    DIFFICULTY_HEROIC_WARFRONT      = 149,
    DIFFICULTY_LFR_15TH_ANNIVERSARY = 151,
    DIFFICULTY_VISIONS_OF_NZOTH     = 152,
    DIFFICULTY_TEEMING_ISLAND       = 153

phaseUseFlags

Mask

Bloque de código
    PHASE_USE_FLAGS_NONE            = 0x0,
    PHASE_USE_FLAGS_ALWAYS_VISIBLE  = 0x1,
    PHASE_USE_FLAGS_INVERSE         = 0x2,

phaseId

phaseId

phaseGroup

phaseGroup

modelid

The model ID associated with the creature. Note that two creatures that use the same template can have different models. See creature_model_info for more information on model-specific characteristics.

Note:

This can be left at 0 and a random model from its assigned models in creature_template will be assigned by the core.

equipment_id

The ID as defined within creature_equip_template corresponding to the entry. The value essential defines the equip:

position_x

The X position of the creatures spawn point.

position_y

The Y position of the creatures spawn point.

position_z

The Z position of the creatures spawn point.

orientation

The orientation of the creatures spawn point. (North = 0.0; South = pi (3.14159))

spawntimesecs

The respawn time, in seconds, of the creature.

spawndist

The maximum distance that the creature may spawn from its spawn point. Also controls how far away the creature can walk from its spawn point if its 74218918 = 1.

currentwaypoint

The current waypoint that the creature is on, if any.

curhealth

The health that the creature will spawn with.

curmana

The mana that the creature will spawn with.

MovementType

The movement type associated with the creature. Usually the same as its MovementType, but it can be different.

npcflag

Same as creature_template.npcflag .

NOTE: A creature.npcflag record will override a creature_template.npcflag record.

unit_flags

Same as creature_template.unit_flags.

Note:

A creature.unit_flags record will override a creature_template.unit_flags record.

dynamicflags

Same as creature_template.dynamicflags.

Note:

A creature.dynamicflags record will override a creature_template.dynamicflags record. Info
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