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Field | Type | Attributes | Key | Null | Default | Extra | Comment |
int(10) | unsigned | PRI | NO | NULL | Auto Increment | Global Unique Identifier | mediumint(8) | unsigned | NO | 0 | Creature Identifier | smallint(5) | unsigned | NO | 0 | Map Identifier | varchar(100) | unsigned | NO | 0 | 74218918 | tinyint(3) | unsigned | NO | 0 | int(10) | signed | YES | 0 | 74218918 | int(11) | signed | YES | 0 | 74218918 | int(11) | signed | NO | -1 | mediumint(8) | unsigned | NO | 0 | 0 core determined random model or model_id to prevent random model selection by core. | tinyint(3) | unsigned | NO | 1 | float | signed | NO | 0 | float | signed | NO | 0 | float | signed | NO | 0 | float | signed | NO | 0 | int(10) | unsigned | NO | 120 | float | signed | NO | 5 | Dist in yards for random movement. | mediumint(8) | unsigned | NO | 0 | Storage used by core. "Always set as 0" | int(10) | unsigned | NO | 1 | Storage used by core. "Always set as 1" | int(10) | unsigned | NO | 0 | Storage used by core. "Always set as 0" | tinyint(3) | unsigned | NO | 0 | 0 No movement, 1 random, 2 path | int(10) | unsigned | NO | 0 | int(10) | unsigned | NO | 0 | int(10) | unsigned | NO | 0 |
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Code Block |
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DIFFICULTY_NONE = 0,
DIFFICULTY_NORMAL = 1,
DIFFICULTY_HEROIC = 2,
DIFFICULTY_10_N = 3,
DIFFICULTY_25_N = 4,
DIFFICULTY_10_HC = 5,
DIFFICULTY_25_HC = 6,
DIFFICULTY_LFR = 7,
DIFFICULTY_MYTHIC_KEYSTONE = 8,
DIFFICULTY_40 = 9,
DIFFICULTY_3_MAN_SCENARIO_HC = 11,
DIFFICULTY_3_MAN_SCENARIO_N = 12,
DIFFICULTY_NORMAL_RAID = 14,
DIFFICULTY_HEROIC_RAID = 15,
DIFFICULTY_MYTHIC_RAID = 16,
DIFFICULTY_LFR_NEW = 17,
DIFFICULTY_EVENT_RAID = 18,
DIFFICULTY_EVENT_DUNGEON = 19,
DIFFICULTY_EVENT_SCENARIO = 20,
DIFFICULTY_MYTHIC = 23,
DIFFICULTY_TIMEWALKING = 24,
DIFFICULTY_WORLD_PVP_SCENARIO = 25,
DIFFICULTY_5_MAN_SCENARIO_N = 26,
DIFFICULTY_20_MAN_SCENARIO_N = 27,
DIFFICULTY_PVEVP_SCENARIO = 29,
DIFFICULTY_EVENT_SCENARIO_6 = 30,
DIFFICULTY_WORLD_PVP_SCENARIO_2 = 32,
DIFFICULTY_TIMEWALKING_RAID = 33,
DIFFICULTY_PVP = 34,
DIFFICULTY_NORMAL_ISLAND = 38,
DIFFICULTY_HEROIC_ISLAND = 39,
DIFFICULTY_MYTHIC_ISLAND = 40,
DIFFICULTY_PVP_ISLAND = 45,
DIFFICULTY_NORMAL_WARFRONT = 147,
DIFFICULTY_HEROIC_WARFRONT = 149,
DIFFICULTY_LFR_15TH_ANNIVERSARY = 151,
DIFFICULTY_VISIONS_OF_NZOTH = 152,
DIFFICULTY_TEEMING_ISLAND = 153 |
phaseUseFlags
Mask
Code Block |
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PHASE_USE_FLAGS_NONE = 0x0,
PHASE_USE_FLAGS_ALWAYS_VISIBLE = 0x1,
PHASE_USE_FLAGS_INVERSE = 0x2, |
phaseId
phaseId
phaseGroup
phaseGroup
modelid
The model ID associated with the creature. Note that two creatures that use the same template can have different models. See creature_model_info for more information on model-specific characteristics.
Note:
This can be left at 0 and a random model from its assigned models in creature_template will be assigned by the core.
equipment_id
The ID as defined within creature_equip_template corresponding to the entry. The value essential defines the equip:
- -1: A random equip from the set of equips in creature_equip_template will be chosen.
- 0: No equipment defined.
- 1+: The individual id within creature_equip_template.
position_x
The X position of the creatures spawn point.
position_y
The Y position of the creatures spawn point.
position_z
The Z position of the creatures spawn point.
orientation
The orientation of the creatures spawn point. (North = 0.0; South = pi (3.14159))
spawntimesecs
The respawn time, in seconds, of the creature.
spawndist
The maximum distance that the creature may spawn from its spawn point. Also controls how far away the creature can walk from its spawn point if its 74218918 = 1.
currentwaypoint
The current waypoint that the creature is on, if any.
curhealth
The health that the creature will spawn with.
curmana
The mana that the creature will spawn with.
MovementType
Same as creature_template.MovementType
NOTE: A creature.MovementType will override a creature_template.MovementType record.
npcflag
Same as creature_template.npcflag .
NOTE: A creature.npcflag record will override a creature_template.npcflag record.
unit_flags
Same as creature_template.unit_flags.
Note:
A creature.unit_flags record will override a creature_template.unit_flags record.
dynamicflags
Same as creature_template.dynamicflags.
Note:
A creature.dynamicflags record will override a creature_template.dynamicflags record.title | This article has been moved |
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You can find it in our new wiki at: https://trinitycore.info/database/master/world/creature