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The `creature_onkill_reputation` table

This table controls the reputation given by creatures when killed by other players.

Structure

Field

Type

Attributes

Key

Null

Default

Extra

Comment

creature_id

mediumint(8)

unsigned

PRI

NO

0

 

Creature Identifier

RewOnKillRepFaction1

smallint(6)

signed

 

NO

0

 

 

RewOnKillRepFaction2

smallint(6)

signed

 

NO

0

 

 

MaxStanding1

tinyint(4)

signed

 

NO

0

 

 

IsTeamAward1

tinyint(4)

signed

 

NO

0

 

 

RewOnKillRepValue1

mediumint(9)

signed

 

NO

0

 

 

MaxStanding2

tinyint(4)

signed

 

NO

0

 

 

IsTeamAward2

tinyint(4)

signed

 

NO

0

 

 

RewOnKillRepValue2

mediumint(9)

signed

 

NO

0

 

 

TeamDependent

tinyint(3)

unsigned

 

NO

0

 

 

Description of the fields

creature_id

The template ID of the creature. See creature_template.entry

RewOnKillRepFaction

The faction ID of the faction that the player will gain or lose points in. See Faction.dbc

MaxStanding

The maximum standing that the creature will award reputation until. If the player achieves this standing or any other standing higher than this, the creature will not award any reputation.

ID

Rank

0

Hated

1

Hostile

2

Unfriendly

3

Neutral

4

Friendly

5

Honored

6

Revered

7

Exalted

IsTeamAward

Boolean 0 or 1 that controls if the player receives the reputation not only to the faction but also the faction team.

  • 0: Player receives reputation only for the faction
  • 1: Player receives reputation both for the faction and the faction's team

NOTE: The reputation value that the player gains for the team (if the field is 1) is half of the value specified in RewOnKillRepValue

RewOnKillRepValue

The reputation value that the player gains (or loses if it's negative) by killing the creature.

TeamDependent

Boolean 0 or 1.

...

Info
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You can find it in our new wiki at: https://trinitycore.info/database/master/world/creature_onkill_reputation