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Column | Field | Type | Comment |
1 | ID | Integer | An ID for the emote. Must be unique. |
2 | Name | String + Loc | A descriptive name for the emote. |
3 | AnimID | longInteger | Refers to an ID in this DBC file. This is the ID of the animation to play. |
4 | EmoteFlags | flagsInteger | bitmask, may be unit_flags |
5 | EmoteSpecProc | flagsInteger | Can be 0, 1 or 2 (determine how emote are shown) |
6 | EmoteSpecProcParam | longInteger | uncomfirmed, may be enum UnitStandStateType |
7 | SoundId | Integer | Refers to an ID in this DBC file. This is the ID of the sound to play when the animation is played. |
8 | SpellVisualKitID | Integer |
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