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eventEntryEntry of the event. Keep it as low as possible and prevent making holes in the list. Higher the max id is, the more memory will be used to store the event data. start_timeAbsolute start date of the event. The event will start occurring only if the local time at the server is after the one set here. end_timeAbsolute end date of the event. The event will stop occurring if the local time at the server is after the one set here. occurrenceNumber of minutes between 2 occurrences of the event. (2880 = 2 days, 1440 = 1 day, etc) lengthNumber of minutes the event will last after the start of the occurrence. (2880 = 2 days, 1440 = 1 day, etc) holidayHoliday ID from Holiday.dbc Holidays DBC file. This is sent to the client to update the calender. descriptionString containing the name of the event displayed in console each time it starts or stops. world_eventThis is a boolean field that determines if this game event is a world event or not. 0 = normal event, 1 = world event. For the world event to work, you need to at a minimum, populate game_event_condition and game_event_quest_condition. |