The `game_event` tableBack-to:World
Table: game_event
This table is contains definitions for all game events that are activated or deactivated automatically by the Game Event System in the core.
Structure
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
tinyint(3) | unsigned | PRI | NO |
| Unique | Entry of the game event | |
timestamp | signed |
| NO | 0000-00-00 00:00:00 |
| Absolute start date, the event will never start before | |
timestamp | signed |
| NO | 0000-00-00 00:00:00 |
| Absolute end date, the event will never start after | |
bigint(20) | unsigned |
| NO | 5184000 |
| Delay in minutes between occurences of the event | |
bigint(20) | unsigned |
| NO | 2592000 |
| Length in minutes of the event | |
mediumint(8) | unsigned |
| NO | 0 |
| Client side holiday id | |
varchar(255) | signed |
| YES | NULL |
| Description of the event displayed in console | |
tinyint(3) | unsigned |
| NO | 0 |
| 0 if normal event, 1 if world event |
Description of the fields
eventEntry
Entry of the event. Keep it as low as possible and prevent making holes in the list. Higher the max id is, the more memory will be used to store the event data.
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