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Configuring the server

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Setting up the Server

Before proceeding, please make sure that you have your database setup properly - HERE

Now that you have the source compiled you need to extract some necessary files.

Extractors

Trinity requires dbc and map files. It is optional but highly recommended to also extract Vmaps, which enable Line-of-Sight rules (casting through walls, etc) and Sanctuary areas (like Dalaran). Another option, which is still experimental and in progress, are Mmaps, which enable correct NPC pathings (along walkways instead of through walls).

WARNING: Use ONLY Trinity's extractors. Others are NOT supported.

If you use extractors from other projects it is almost certain that your TrinityCore will not recognize the extracted data! There is only one way in which you can be certain to obtain the correct extractors. If you add the option TOOLS in CMake before compiling, you will get them in your D:\Build\bin\Release\ folder after compilation is complete.

Extracting DBC, Maps, VMaps & MMaps

1. Browse into your D:\Build\bin\Release folder and copy these files into your root World of Warcraft folder (where the Wow.exe is located):

Panel
mapextractor.exe
mmaps_generator.exe
vmap4extractor.exe
vmap4assembler.exe
makevmaps_simple.bat

If you do not have makevmaps_simple.bat, create an empty one inside your root World of Warcraft folder. Once created, open it in Notepad and copy/paste the following inside it:

Bloque de código
titlemakevmaps_simple.bat
linenumberstrue
vmap4extractor.exe
md vmaps
vmap4assembler.exe Buildings vmaps 
pause

 

2. Run mapextractor.exe and wait until it is finished.

3. Move the dbc and maps folders to the D:\Build\bin\Release folder.

4. Run makevmaps_simple.bat.

Note: Extracting the vmaps will take a while depending on your machine (30 min. - 2 hours). Do not attempt to stop this process. It is finished when it prints "Press any key...". It will create two new folders: buildings and vmaps. The buildings folder is completely useless post-running and can be safely deleted.

5. Move the vmaps folder to the same directory as dbcmaps and the TrinityCore binaries.

The following steps are optional but recommended:

1. Move mmaps_generator.exe to the same directory as dbc, maps, and the TrinityCore binaries.

2. Create a folder called "mmaps" and run mmaps_generator.exe.

Note: Extracting MMAPS will take a while depending on your machine (1 - 24 hours). Do not attempt to stop this process. 

Note: The mmaps are experimental right now. Any bugs should be reported to the Issue Tracker.

Setting up the configuration files

Browse into your Release folder  (Can differ depending on OS)

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  • Linux has it within /trinitycore/etc/
  • Mac has them within /opt/trinitycore/etc/

worldserver.conf

Scroll down to the LoginDatabaseInfo, WorldDatabaseInfo, and CharacterDatabaseInfo config options and enter MySQL Server login information for the server to be able to connect to your database.

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  • vmap.enableLOS = 1 – set this to 0
  • vmap.enableHeight = 1 – set this to 0
  • vmap.petLOS = 1 – set this to 0
  • vmap.enableIndoorCheck = 1 – set this to 0
  • mmap.enablePathFinding = 0 (default - keep this 0)
    • Note: If you change your mind and decide to extract and use vmaps or mmaps later, make sure to change these values back to "1" to take advantage of them.
    • Pro Tip: For most worldserver.conf setting changes, you can simply type .reload config in-game to see changes instantly without restarting the server.

authserver.conf

Scroll down to the LoginDatabaseInfo and enter MySQL Server login information.

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Just like the worldserver.conf, you have to enter these necessary values and customize your preferences.

Realmlist Table

You need to make sure that your authserver application directs incoming connections to your realm.

  • Run your chosen database management tool (ex. SQLYog or HeidiSQL, but also web-applications like Phpmyadmin for servers with php extension)*
  • Open the auth database and find the realmlisttable. You need to edit the address field according to your needs:
    • LAN IP (192.168.x.x) - If you are installing TrinityCore on a different computer from where you run WoW, but all the computers involved are on the same network (router) use that computer's Local Area Network IP.
    • 127.0.0.1 - Also known as "localhost". Leave this setting alone here and in your configs if you've installed TrinityCore on the same computer you run WoW on, and only you are connecting to it.
    • External IP – If you want other people to connect to your server, use your external IP. Visit http://www.whatismyip.com/ to find your external IP address.

      Advertencia
      titlePublic Servers

      The TrinityCore Team and Owners DO NOT in any case sponsor nor support illegal public servers. If you use these projects to run an illegal public server and not for testing and learning it is your own personal choice.

Running and Connecting to Your Server

After completing all the steps listed above you can now start your server.

  • Run the authserver and worldserver to run your server. Both must stay running for your server to accept connections to it.
    • Tip: The authserver allows you to enter your username/password to connect to the Realm Selection screen, and the worldserver allows you to connect to the realm itself. Once you are in-game, the authserver can be safely closed if you wish.
  • Open the realmlist.wtf file inside your World of Warcraft\Data folder. The IP in the realmlist.wtf file should be exactly the same as the IP address you entered in the realmlist table above.
    • Change the first line to: set realmlist <IP address used in realmlist table>
    • Example: set realmlist 127.0.0.1
  • (Optional) If you wish to use the WoW Launcher.exe to run your client then you must change your set patchlist to the same ip/dns name as your realmlist.

Final Steps

You can type commands inside the worldserver program, similar to a command prompt.

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