The `gossip_menu_option` table
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Field | Type | Attributes | Key | Null | Default | Extra | Comment |
smallint(6) | unsigned | PRI | NO | 0 |
| ||
smallint(6) | unsigned | PRI | NO | 0 |
|
| |
smallint(6) | unsigned | PRI | NO | 0 |
|
| |
text | signed |
| YES | NULL |
|
| |
tinyint(3) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
mediumint(8) | unsigned |
| NO | 0 |
| ||
mediumint(8) | unsigned |
| NO | 0 |
| ||
tinyint(3) | unsigned |
| NO | 0 |
| ||
int(11) | unsigned |
| NO | 0 |
| ||
text | signed |
| YES | NULL |
|
|
Description of the fields
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This is the npcflag(Creature_template_tc2tc2#npcflag) that the NPC must have to have this option display. See comments (after //) in previous table)
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If you want a POI (point of interest) to display on the minimap (like how a city guard places a marker when you ask directions), this is the `entry` from Points_of_interest_tc2tc2#entry.
box_coded
If you want a box to display where you have to enter a code, this is the field you use. I have no clue how it works, will have to look at the code...
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