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This table allows to group mobs. Members of group will follow others, and attack their targets.
Structure
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
int(11) | unsigned |
| NO | NULL |
|
| |
int(11) | unsigned | PRI | NO | NULL |
|
| |
float | unsigned |
| NO | NULL |
|
| |
float | unsigned |
| NO | NULL |
|
| |
groupAI | int(11) | unsigned | NO | NULL | |||
point_1 | int(11) | unsigned | NO | 0 | |||
int(11) | unsigned |
| NO | 0 |
|
|
leaderGUID
GUID of group leader
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Sets group member behaviours, values are:
Value | Behaviour |
0 | Noone assists noone and member don't follow the leader |
512 | Noone assists noone and member follow the leader |
1 | The member aggroes if the leader aggroes |
2 | The leader aggroes if the member aggroes |
3 | Everyone assists everyone and member don't follow the leader |
515 | Everyone assists everyone and member follow the leader |
point_1
point_2
These values are used to set leaderGUID pre ending path points for memberGUID's where the path is a straight return path and memberGUID's should not crossover to other side of leaderGUID on direction change.
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