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This table allows to group mobs. Members of group will follow others, and attack their targets.

Structure

Field

Type

Attributes

Key

Null

Default

Extra

Comment

leaderGUID

int(11)

unsigned

 

NO

NULL

 

 

memberGUID

int(11)

unsigned

PRI

NO

NULL

 

 

dist

float

unsigned

 

NO

NULL

 

 

angle

float

unsigned

 

NO

NULL

 

 

groupAIint(11)unsigned NONULL  
point_1int(11)unsigned NO0  

point_2

int(11)

unsigned

 

NO

0

 

 

leaderGUID

GUID of group leader

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Sets group member behaviours, values are:

Value

Behaviour

0

Noone assists noone and member don't follow the leader

4

512

Noone assists noone and member follow the leader

1

The member aggroes if the leader aggroes

2The leader aggroes if the member aggroes
1|2
3Everyone assists everyone and member don't follow the leader
1|2|4
515Everyone assists everyone and member follow the leader

point_1  

point_2

These values are used to set leaderGUID pre ending path points for memberGUID's where the path is a straight return path and memberGUID's should not crossover to other side of leaderGUID on direction change.

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