Structure
...
Field
...
Type
...
Attributes
...
Key
...
Null
...
Default
...
Extra
...
Comment
...
...
mediumint(8)
...
unsigned
...
PRI
...
NO
...
0
...
...
...
...
smallint(5)
...
unsigned
...
...
NO
...
0
...
...
...
...
int(10)
...
unsigned
...
...
NO
...
0
...
...
...
mingold
...
mediumint(8)
...
unsigned
...
...
NO
...
0
...
...
...
maxgold
...
mediumint(8)
...
unsigned
...
...
NO
...
0
...
...
Description of the fields
entry
ID of the gameobject template. (WDB fields)
faction
Object's faction, if any. See FactionTemplate (Sniff fields)
flags
...
Flag
...
Name
...
Comments
...
1
...
0x00000001
...
GO_FLAG_IN_USE
...
Gameobject in use - Disables interaction while being animated
...
2
...
0x00000002
...
GO_FLAG_LOCKED
...
Makes the Gameobject Locked. Requires a key, spell, or event to be opened. "Locked" appears in tooltip
...
4
...
0x00000004
...
GO_FLAG_INTERACT_COND
...
Untargetable, cannot interact
...
8
...
0x00000008
...
GO_FLAG_TRANSPORT
...
Gameobject can transport (boat, elevator, car)
...
16
...
0x00000010
...
GO_FLAG_NOT_SELECTABLE
...
Not selectable (Not even in GM-mode)
...
32
...
0x00000020
...
GO_FLAG_NODESPAWN
...
Never despawns. Typical for gameobjects with on/off state (doors for example)
...
64
...
0x00000040
...
GO_FLAG_TRIGGERED
...
typically, summoned objects. Triggered by spell or other events
...
512
...
0x00000200
...
GO_FLAG_DAMAGED
...
Gameobject has been siege damaged
...
1024
...
0x00000400
...
GO_FLAG_DESTROYED
...
Gameobject has been destroyed
Sniff fields
mingold
Minimum money, in copper, that the gameobject can drop when accessed / used.
maxgold
...
Info | ||
---|---|---|
| ||
You can find it in our new wiki at: https://trinitycore.info/en/database/master/world/gameobject_template_addon |