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Back-to:Characters

The `item_loot_items` table

Contains the items associated with a lootable inventory item such as a "watertight trunk" or "Bulging Sack of Gems"

This table is populated the first time the player right-clicks to open an item. Rows are deleted when
the player either removes an item or destroys the container item.

Structure

Field

Type

Attributes

Key

Null

Default

Extra

Comment

Item loot items tc2

int(10)

unsigned

 

NO

0

 

 

Item loot items tc2

int(10)

unsigned

 

NO

0

 

 

Item loot items tc2

int(10)

 

 

NO

0

 

 

Item loot items tc2

tinyint(1)

 

 

NO

0

 

 

Item loot items tc2

tinyint(1)

 

 

NO

0

 

 

Item loot items tc2

tinyint(1)

 

 

NO

0

 

 

Item loot items tc2

tinyint(1)

 

 

NO

0

 

 

Item loot items tc2

tinyint(1)

 

 

NO

0

 

 

Item loot items tc2

tinyint(1)

 

 

NO

0

 

 

Item loot items tc2

int(10)

 

 

NO

0

 

 

Item loot items tc2

int(10)

 

 

NO

0

 

 

Description of the fields

container_id

The GUID of the container item that holds the loot item(s). See item_instance.guid

Note: A Item loot items tc2 can have more than one Item loot items tc2 associated with it.

item_id

The entry of the loot item. See item_instance.itemEntry

Note: It is possible for there to be more than one of the same item in a container.

item_count

The stack size of the item. Only stackable items can be > 1.

follow_rules

Flag to determine if the core should apply additional loot rules when the item
is removed from the container.

ffa

Flag to determine if free-for-all looting applies. This should typically be 0 because the items are inside

an item in the character's inventory.

blocked

field-no-description|6

counted

field-no-description|6

under_threshold

field-no-description|6

needs_quest

Flag to determine if the item is a quest item to be counted as a "quest drop".

rnd_prop

The random enchantment (if any) that was rolled and added to the item when the loot container was
originally opened.

For example: "Ebon Scimitar" (as opposed to a plain "Scimitar").

rnd_suffix

The random suffix (if any) that was rolled and added to the item when the loot container was
originally opened.

For example: "of the Monkey"

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