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Back-to:Characters

The `character_action` table

Contains all the individual button data for each character. A button is any of the places in the GUI where you can place for example a spell, item, or macro as a shortcut.

Structure

Field

Type

Attributes

Key

Null

Default

Extra

Comment

Character action

int(10)

unsigned

PRI

NO

0

 

 

Character action

tinyint(3)

unsigned

PRI

NO

0

 

 

Character action

tinyint(3)

unsigned

PRI

NO

0

 

 

Character action

int(10)

unsigned

 

NO

0

 

 

Character action

tinyint(3)

unsigned

 

NO

0

 

 

Description of the fields

guid

The GUID of the character. See characters.guid

spec

spec = 0 is the first spec, spec = 1 is the second spec.

button

The ID of the button on the action bar where the action icon will be placed.

Special bars are used for stances, auras, pets, stealth, and other similar special modes.

Possible values

Button IDs

Set (key)

1-11

1 (SHIFT + 1)

12-23

2 (SHIFT + 2)

24-35

3 (SHIFT + 3) h1. Right Side Bar

36-47

4 (SHIFT + 4) Right Side Bar 2

48-59

5 (SHIFT + 5) h1. Bottom Right Bar

60-71

6 (SHIFT + 6) Bottom Left Bar

72-83

1 SpecialA

84-95

1 SpecialB

96-107

1 SpecialC

108-119

1 SpecialD

action

Depending on the type value, this could be either the spell ID (Spell.dbc), the item ID or macro ID.

type

The type of action:

Possible types

0

Spell

1

Click

32

Eq set

64

Macro

65

Click macro

128

Item

  • Sin etiquetas