Back-to:Characters
The `character_instance` table
Contains the instance data for characters.
Structure
Field |
Type |
Attributes |
Key |
Null |
Default |
Extra |
Comment |
int(10) |
unsigned |
PRI |
NO |
0 |
|
|
|
int(10) |
unsigned |
PRI |
NO |
0 |
|
|
|
tinyint(3) |
unsigned |
|
NO |
0 |
|
|
Description of the fields
guid
The GUID of the character. See characters.guid
instance
The instance ID. See instance.id
permanent
Boolean 0 or 1 controlling if the player has been bound to the instance. A player is bound to the instance only when he (or his party/raid) kills a creature with the CREATURE_FLAG_EXTRA_INSTANCE_BIND flag set in the flags_extra field.