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Back-to:Characters

The `character_glyphs` table

Contains all the individual glyph data for each character. This is only used as a storage table, values get read from here and written to the character data blob, and vice-versa, when a player switches specs.

Structure

Field

Type

Attributes

Key

Null

Default

Extra

Comment

guid

int(11)

unsigned

PRI

NO

NULL

 

 

spec

tinyint(3)

unsigned

PRI

NO

0

 

 

glyph1

int(11)

unsigned

 

NO

0

 

 

glyph2

int(11)

unsigned

 

YES

0

 

 

glyph3

int(11)

unsigned

 

YES

0

 

 

glyph4

int(11)

unsigned

 

YES

0

 

 

glyph5

int(11)

unsigned

 

YES

0

 

 

glyph6

int(11)

unsigned

 

YES

0

 

 

Description of the fields

guid

The GUID of the character. See characters.guid

spec

spec = 0 is the first spec, spec = 1 is the second spec.

glyph1-6

The GlyphPropertiesEntry ID of the glyphs in that particular spec.

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