Back-to:Characters
The `character_battleground_data` table
This table holds vital static information for each character in battleground. This information loaded and used to create the player objects in-game.
Structure
Field |
Type |
Attributes |
Key |
Null |
Default |
Extra |
Comment |
int(11) |
unsigned |
PRI |
NO |
0 |
|
Global Unique Identifier |
|
int(11) |
unsigned |
|
NO |
0 |
|
|
|
int(11) |
unsigned |
|
NO |
0 |
|
|
|
float |
signed |
|
NO |
0 |
|
|
|
float |
signed |
|
NO |
0 |
|
|
|
float |
signed |
|
NO |
0 |
|
|
|
float |
signed |
|
NO |
0 |
|
|
|
int(11) |
signed |
|
NO |
0 |
|
|
|
int(11) |
signed |
|
NO |
0 |
|
|
|
int(11) |
signed |
|
NO |
0 |
|
|
|
int(11) |
signed |
|
NO |
0 |
|
|
Description of the fields
guid
The character global unique identifier. This number must be unique and is the best way to identify separate characters.
instance_id
field-no-description|2
team
field-no-description|3
join_x
field-no-description|4
join_y
field-no-description|5
join_z
field-no-description|6
join_o
field-no-description|7
join_map
field-no-description|8
taxi_start
field-no-description|9
taxi_end
field-no-description|10
mount_spell
field-no-description|11