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Back-to:Characters

The `character_battleground_data` table

This table holds vital static information for each character in battleground. This information loaded and used to create the player objects in-game.

Structure

Field

Type

Attributes

Key

Null

Default

Extra

Comment

guid

int(10)

unsigned

PRI

NO

0

 

Global Unique Identifier

instance_id

int(10)

unsigned

 

NO

0

 

 

team

smallint(5)

unsigned

 

NO

 

 

 

join_x

float

signed

 

NO

0

 

 

join_y

float

signed

 

NO

0

 

 

join_z

float

signed

 

NO

0

 

 

join_o

float

signed

 

NO

0

 

 

join_map

smallint(5)

unsigned

 

NO

0

 

 

taxi_start

int(10)

unsigned

 

NO

0

 

 

taxi_end

int(10)

unsigned

 

NO

0

 

 

mount_spell

mediumint(8)

unsigned

 

NO

0

 

 

Description of the fields

guid

The character global unique identifier. This number must be unique and is the best way to identify separate characters.

instance_id

field-no-description|2

team

field-no-description|3

join_x

field-no-description|4

join_y

field-no-description|5

join_z

field-no-description|6

join_o

field-no-description|7

join_map

field-no-description|8

taxi_start

field-no-description|9

taxi_end

field-no-description|10

mount_spell

field-no-description|11

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