The `game_event_model_equip` table
Contains all creature instances that need to change display id and/or equipment during defined game events.
Structure
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
tinyint(3) | signed |
| NO | 0 |
| Entry of the game event. | |
int(10) | unsigned | PRI | NO | 0 | Unique |
| |
mediumint(8) | unsigned |
| NO | 0 |
|
| |
mediumint(8) | unsigned |
| NO | 0 |
|
|
Description of the fields
Guid of the creature participating in the event (creature.guid)
New model to be used while the event is active (Refers to creature_model_info.modelid)
Use 0 if only the equipment is to be changed during event.
New equipment to be used during the event (Refers to creature_equip_template.entry))
Use 0 if only the model is to be changed during event.
Entry of the event (game_event.eventEntry)